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NPC Generator

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Advanced [show]


Bernard Stanford, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears baggy blue pantaloons and a black scarf. His chestnut hair is matted, messy, and big. His eyes are blue and beady.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is obsessed with his god.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Assassin arts, while his mother instructed him in etiquette, music and courtly manner. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Religious, Rich. Occupation: Assassin

Voice: Thin and wheezing

Attributes [hide]

Bernard Stanford, Male Human Paladin 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)12 (+1) 7 (-2)13 (+1)
Skills Athletics +4, Persuasion +4
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 gp. Rock crystal (80 gp). Peridot (80 gp). Aquamarine (900 gp). 1 Everburning torch.


Social Check DCs


Charles Winterbourne, Male Human [Permalink]

Personal [hide]

Description: 5'7" and lanky with angular features, he is an attractive figure. He wears a tan costume with the symbols of magic on his torso. His long white hair is drawn into a two foot long braid. He is very pretty but has cold, dead eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Charles was born the youngest of three triplets. He went to a religious school and was inspired by the priests there in charitable deeds. He now travels the world, in search of power and loot.

Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his sister

Flaws: Shy. Bonds: Attractive, Adventurer, Family, Religious. Occupation: Shepherd

Voice: Pirate accent

Attributes [hide]

Charles Winterbourne, Male Human Paladin 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)12 (+1) 14 (+2)16 (+3)
Skills Performance +6, Religion +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 40000 cp. Malachite (8 gp).


Social Check DCs


Ernest Bentley, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'3" and has a large white mantle and cape that has been intricately interwoven into his brown robe. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He wears an eyepatch.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born on a small isolated farm. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Marshal kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help

Ideals: Fighting. Flaws: Ugly. Bonds: Criminal record, Military, Nature. Occupation: Marshal

Voice: Voice breaks

Attributes [hide]

Ernest Bentley, Male Human Paladin 5
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)17 (+3) 13 (+1)9 (-1)
Skills Athletics +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Orc, Goblin, Terran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Just what you see.


Social Check DCs


Tim Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is constantly adorned with expensive silk clothing, often dyed in bright grey and green, and wears rings and necklaces with large, colorful gems. He keeps his chestnut hair in a flapper bob. His gray unseeing eyes seem to look past you.

Personality: Tim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born to a pair of adventurers, Tim grew up listening to his father's many stories. Through the years after Tim was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Tim's father didn't care for him much, and the feeling was mutual. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Athletic, Extrovert. Flaws: Disease, Antagonistic. Bonds: Rich, Adventurer. Occupation: Priest

Voice: German accent

Attributes [hide]

Tim Brownrigg, Male Human Paladin 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)9 (-1) 12 (+1)16 (+3) 11 (+0)10 (+0)
Skills Intimidation +3, Nature +6
Senses Passive Perception 10
Languages Common, Ignan, Sylvan, Giant
Attacks Melee -1 / 2d4-4, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 300 gp. Emerald (800 gp). Onyx (80 gp). Red spinel (40 gp).


Social Check DCs

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