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NPC Generator

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Advanced [show]


Griselda Everly, Female Human [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She tends to wear a large black jacket. She has slicked back golden hair. Her eyes are likewise hazel.

Personality: She acts crazy and hedonistic. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She was born in a small plains village. A gifted student she started as a Weaver, but she got bored and became a Healer. She then took over the family business and is one of the better Healer for hire.

Motivation: She feels kind of lost in life; and she has money and likes to spend it

Flaws: Hedonist, Depressed. Bonds: Rich, Nature, Job. Occupation: Healer

Voice: Farmer accent

Attributes [hide]

Griselda Everly, Female Human Paladin 5
Medium (4'7") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 59 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)17 (+3) 12 (+1)15 (+2)
Skills Athletics +4
Senses Passive Perception 11
Languages Common, Terran, Abyssal, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 30 pp. Golden pearl (90 gp). Star rose quartz (60 gp). Rose (60 gp).


Social Check DCs


Margery Dalton, Female Human [Permalink]

Personal [hide]

Description: She typically wears brown cloth garments or leather armor. She carries a battered longsword and tarnished mace as well. Her hair is cut close to her head. Her eyes are blue and beady.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She misses her home and complains about the freezing weather, even in summer.

History: Sold as a small child to a necromancer, Margery was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Margery was born on a far western forest where she grew up under the tutelage of her mother, an expert Fletcher. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she'd like to take her coworkers down a peg

Ideals: Fighting, Disciplined. Flaws: Ugly. Bonds: Immigrant, Mentor. Occupation: Fletcher

Voice: Raspy

Attributes [hide]

Margery Dalton, Female Human Paladin 5
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)12 (+1) 16 (+3)11 (+0)
Skills Intimidation +3, Nature +4
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp. Deep blue spinel (1600 gp). Smoky quartz (20 gp). Black opal (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Gentry, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a robe, a symbol of strength around his neck, and a greataxe on his belt. His auburn hair has been sun bleached extensively. His eyes are blue.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is used to getting what he wants. In part because he is a meticulous planner.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants revenge against brigands

Ideals: Fighting, Disciplined, Professionalism. Bonds: Religious, Enemies. Occupation: Banker

Voice: Hollow voice

Attributes [hide]

Anselm Gentry, Male Human Paladin 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)16 (+3) 13 (+1)6 (-2)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Aquan, Giant, Gnome
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 100 gp. Cloth of gold vestments (110 gp). Black velvet mask with numerous citrines (110 gp).


Social Check DCs


Emeny Camden, Female Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across her face, she wears a tan collared shirt and black skirt. She accessorizes with a blue scarf around the waist and a strap diagonally across her shirt. Her long golden hair reaches down to her waist. She has amber eyes and a tan hat with a black feather.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: The child of northern immigrants she idolized her father. A few years later when the west was not economically sound they moved to her current location. She became a Slave Trader soon after.

Motivation: She is currently in port desperately looking for someone to get her out; and balancing her hectic life and new slave trader responsibilities is difficult

Ideals: Gifted. Flaws: Greedy. Bonds: Immigrant, Job, Slave. Occupation: Slave Trader

Voice: pre-pubescent

Attributes [hide]

Emeny Camden, Female Human Paladin 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)17 (+3) 8 (-1)9 (-1)
Skills Intimidation +2
Senses Passive Perception 9
Languages Common, Draconic, Celestial, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Red spinel (160 gp). Aquamarine (200 gp). Blue quartz (12 gp). Smoky quartz (20 gp).


Social Check DCs

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