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NPC Generator

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Lvl.
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Advanced [show]


Cory Lindsay, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a black vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his black boots flare out at the collars. His hair is greying and his face has many wrinkles. He wears a mask on his face.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He cannot resist a sob story and will often dote over anyone who has one.

History: Cory was born in the west. At a young age he loved to build and create. A few years later when the south was not economically sound they moved to his current location. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Many dire rats want him driven away; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Philantrophist, Persistence. Flaws: Insane. Bonds: Immigrant, Enemies. Occupation: Guard

Voice: Speaks in third person

Attributes [hide]

Cory Lindsay, Male Human Paladin 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)14 (+2) 15 (+2)10 (+0)
Skills Investigation +5
Senses Passive Perception 12
Languages Common, Gnoll, Giant
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp.


Social Check DCs


Gomory Clinton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tight fighting clothing, which leaves very little to the imagination. His white hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.

Personality: He likes to make people angry or surprised. He plays an instrument quite well.

History: Gifted from a young age, Gomory studied abroad. After coming to the age of reason, Gomory took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He then took over the family business and is one of the better Barrister for hire.

Motivation: He's repulsed by the PC; and balancing his hectic life and new barrister responsibilities is difficult

Ideals: Fighting, Artistic, Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Barrister

Voice: Dark and ominous

Attributes [hide]

Gomory Clinton, Male Human Paladin 5
Medium (6'6") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)10 (+0) 11 (+0)15 (+2)
Skills Athletics +5, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 600 gp. Alexandrite (1400 gp). Hematite (10 gp). Deep green spinel (140 gp).


Social Check DCs


Raymond Merton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he typically wears a sleeveless long coat of deep white leather and dull brown iron scale mail. He keeps his black hair in a flapper bob. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is happy with his job as a Blacksmith. He turns his eye from what people do, preferring to live and let live. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born a particularly ugly child, much to the horror of his parents. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has set out to sabotage the competition.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.

Flaws: Addict, Forgetful, Ugly. Bonds: Job, Debt. Occupation: Blacksmith

Voice: Slurs words

Attributes [hide]

Raymond Merton, Male Human Paladin 5
Medium (6'0") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 10 (+0)13 (+1) 17 (+3)9 (-1)
Skills History +4, Intimidation +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp.


Social Check DCs


Theodoric Gresham, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear blue clothing when he does not wear armor. His chestnut hair is knotted and matted. He wears a mask on his face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the north to a Architect, Theodoric learned a great deal about his father's area of expertise. He struck it rich when he found rare goods in large quantities. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and a need for knowledge about a nearby landmark

Ideals: Optimist. Bonds: Job, Rich, Adventurer. Occupation: Architect

Voice: Hissing voice

Attributes [hide]

Theodoric Gresham, Male Human Paladin 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 57 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 18 (+4)13 (+1) 9 (-1)17 (+3)
Skills Medicine +2, Persuasion +6
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +0 / 2d4-3, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30000 cp. Ceremonial electrum dagger with a star ruby in the pommel (1400 gp).


Social Check DCs

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