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NPC Generator

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Bertram Dryden, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He has a large brown mantle and cape that has been intricately interwoven into his red robe, and his gloved hand is found clutching a warhammer. His moppish golden hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bertram is combative with any and all who dare try his patience in the slightest.

History: He was raised in a island tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Sabotage a competitor; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Justice. Flaws: Ugly. Bonds: Nature, Job. Occupation: Courier

Voice: Speaks with a cold

Attributes [hide]

Bertram Dryden, Male Human Paladin 5
Medium (5'6") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 16 (+3)15 (+2) 12 (+1)15 (+2)
Skills Deception +5, Nature +5
Senses Passive Perception 11
Languages Common, Undercommon, Goblin
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 500 gp.


Social Check DCs


Kyle Cooper, Male Human [Permalink]

Personal [hide]

Description: He wears a tan collared shirt and brown pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He is physically well-built. He wears his white hair up in a very large beehive style do. His fierce brown eyes like to dwell on things.

Personality: Kyle is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the west to a Architect, Kyle learned a great deal about his mother's area of expertise. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He ran away from his former home and has been making his living as a Architect for the past few years.

Motivation: An old rival family wants him found; and wants to open a new tavern

Ideals: Extrovert, Joker, Gifted. Bonds: Job, Family. Occupation: Architect

Voice: Speaks in third person

Attributes [hide]

Kyle Cooper, Male Human Paladin 5
Medium (6'1") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)16 (+3) 14 (+2)13 (+1)
Skills Investigation +6, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Draconic, Elven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Henry Clapham, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears clothing that is held on in multiple layers but all of it is in poor condition. He is tall, broad shouldered and powerfully built. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He wears an eyepatch.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He misses his home and complains about the freezing weather, even in summer.

History: He was born several months after his mother was called into army service. When Henry reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Due to his spouse's obsession with being a Seamstress they were divorced and he won custody of their daughter. He worked as a Interpreter, and he later adopted a second daughter.

Motivation: He wants nothing more than to rejoin the army; and to unite with his brother

Flaws: Ugly. Bonds: Poor, Family, Immigrant, Military. Occupation: Interpreter

Voice: Soothing and warm

Attributes [hide]

Henry Clapham, Male Human Paladin 5
Medium (6'0") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 9 (-1)11 (+0) 12 (+1)12 (+1)
Skills Performance +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 300 gp.


Social Check DCs


Mary Barlow, Female Human [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She carries a battered longsword and tarnished bow as well. She keeps her black hair in a pixie cut. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Mary wants to be seen as a stoic, levelheaded, noble Paladin, so she tries to act the part. She does a good job, for the most part... As long as the job gets done she does not care how it got done.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. In her 13th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mary fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is terrified, and will act out of fear; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Disciplined, Professionalism. Flaws: Mundane, Fearful. Occupation: Scribe

Voice: French accent

Attributes [hide]

Mary Barlow, Female Human Paladin 5
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 17 (+3)13 (+1) 12 (+1)12 (+1)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 30 pp. Fiery yellow corundum (400 gp). White opal (400 gp). Sard (70 gp). 1 Minor magic item.


Social Check DCs

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