Kassoon
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NPC Generator

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Lvl.
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Advanced [show]


Hadwisa Coombs, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a simple pastel robe with brown stripes complete with hood. Her auburn hair is knotted and matted. She wears a mask on her face.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. When Hadwisa reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She now owns her own business.

Motivation: To pay off her debts; and expand her business

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Military, Debt. Occupation: Shipwright

Voice: Switch between two voices

Attributes [hide]

Hadwisa Coombs, Female Human Paladin 5
Medium (4'10") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)12 (+1) 7 (-2)17 (+3)
Skills Medicine +1, Persuasion +6
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp.


Social Check DCs


Ermina Staurheim, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is constantly adorned with expensive silk clothing, often dyed in bright grey and tan, and wears rings and necklaces with large, colorful gems. Her black hair is knotted and matted. Her blue eyes dart from person to person.

Personality: She is extraordinarily eccentric. She uses divination through singing.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She's also a talented Banker, but doesn't like to broadcast it.

Motivation: Doesn't want to be a Marshal and was forced into it by her family; and she'd like to take her coworkers down a peg

Ideals: Gifted, Artistic. Flaws: Insane. Bonds: Rich, Job, Family. Occupation: Marshal

Voice: Australian accent

Attributes [hide]

Ermina Staurheim, Female Human Paladin 5
Medium (4'7") Human, True Neutral (CR 5)
Armor Class 14
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 16 (+3)12 (+1) 10 (+0)11 (+0)
Skills Insight +3, Sleight of Hand +7
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Colton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he tends to wear a large tan jacket, and is pretty ugly. His hair is cut close to his head. His eyes, though not visible through his cowl, are brown.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is obsessed with finding treasure.

History: The child of a Healer, who enjoyed hunting, John was taken on many hunting expeditions. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Being a Knight kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and doesn't want to be a knight and was forced into it by his family

Flaws: Ugly. Bonds: Job, Adventurer, Nature, Criminal record, Family. Occupation: Knight

Voice: Uses sign language

Attributes [hide]

John Colton, Male Human Paladin 5
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)9 (-1) 10 (+0)12 (+1)
Skills Nature +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 2000 sp.


Social Check DCs


Ida Clayden, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her hair, while still mostly golden, has prominent grey streaks. Her ears are large.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. Ida enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She is a Succubi in disguise. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She loathes her own lifestyle; and she has passion for adventuring and risk

Ideals: Entrepeneur. Flaws: Ugly, Shy, Hedonist, Depressed. Bonds: Adventurer. Occupation: Shepherd

Voice: Speaks with a cold

Attributes [hide]

Ida Clayden, Female Human Paladin 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)13 (+1) 11 (+0)13 (+1)
Skills Deception +4, Investigation +4
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 1 Healer’s kit. 1 Masterwork Thieves’ tools. 1 Spyglass.


Social Check DCs

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