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NPC Generator

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Ability Scores
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Advanced [show]


Cory Harlow, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a axe, but if one is not available he will default to his crossbow. His silver hair is drawn into a tight pony tail with a butterfly scrunchie. He has gray eyes.

Personality: Cory is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Cory is combative with any and all who dare try his patience in the slightest.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Cory was born on a far western desert where he grew up under the tutelage of his mother, an expert Mercenary. He moves from town to town, unable to find a place to settle.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Extrovert, Justice. Bonds: Immigrant, Religious. Occupation: Mercenary

Voice: Indian accent

Attributes [hide]

Cory Harlow, Male Human Paladin 5
Medium (5'8") Human, True Neutral (CR 5)
Armor Class 8
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 11 (+0)12 (+1) 15 (+2)16 (+3)
Skills Deception +6, Performance +6
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp.


Social Check DCs


Gilbert Benson, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man typically wears red cloth garments or leather armor. His white hair is cut jaggedly and amateurishly. His eyes are a pleasant green.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He never wears the same outfit twice, unless he absolutely has to.

History: His father raised him in a mountain cabin. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has never given up on his music dream.

Motivation: To reunite with his absent mother; and doesn't want to be a servant and was forced into it by his family

Ideals: Artistic. Bonds: Attractive, Nature, Criminal record, Family. Occupation: Servant

Voice: German accent

Attributes [hide]

Gilbert Benson, Male Human Paladin 5
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 13 (+1)16 (+3) 16 (+3)12 (+1)
Skills Animal Handling +6, Stealth +7
Senses Passive Perception 13
Languages Common, Giant, Dwarven, Infernal
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 6000 sp.


Social Check DCs


Aldous Hastings, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and sports black clothing, slightly heavier than average wear. His silver hair is slicked back into a classic pompadour. He has brown eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born at the edge of vast forest. Over the years he perfected his riding and shooting skills. He got away from his former life and has fallen to alcoholism.

Motivation: A strong sense of loyalty to Human people; and retire the richest man in the south

Ideals: Philantrophist, Entrepeneur. Flaws: Addict, Racist. Bonds: Nature. Occupation: Stableman

Voice: Boston accent

Attributes [hide]

Aldous Hastings, Male Human Paladin 5
Medium (5'11") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 18 (+4)12 (+1) 17 (+3)13 (+1)
Skills Athletics +4, Nature +4
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp.


Social Check DCs


Millicent Berkeley, Female Human [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She is wearing a long, white, dusty cloak. Her brown hair is thinning but still full. She has several tiny amethyst earrings on each ear.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: She comes from a rich western family. When Millicent reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She now mingles about in high society.

Motivation: Wants to work out more often; and she wants nothing more than to rejoin the army

Ideals: Athletic. Flaws: Selfish, Insomniac. Bonds: Rich, Enemies, Military. Occupation: Tailor

Voice: Smooth and feminine

Attributes [hide]

Millicent Berkeley, Female Human Paladin 5
Medium (6'0") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)15 (+2) 11 (+0)9 (-1)
Skills Persuasion +2, Survival +3
Senses Passive Perception 10
Languages Common, Celestial, Druidic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 200 gp.


Social Check DCs

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