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NPC Generator

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Advanced [show]


Balimaar Blythe, Male Human [Permalink]

Personal [hide]

Description: A 5'2" southern man, he wears a violet costume with the symbols of the four houses of cards on his torso. He keeps his long silver hair kept up in a rat tail. He has gray eyes and a violet hat with a grey feather.

Personality: He is witty, but his monotone delivery comes off as unnerving He enjoys reading and quiet.

History: From birth he was tutored by a cruel and relentless mentor. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better trade route.

Motivation: His relatives are trying to arrange a marriage; and a need for knowledge about a nearby landmark

Ideals: Joker, Logical. Bonds: Mentor, Adventurer, Family. Occupation: Painter

Voice: Switch between two voices

Attributes [hide]

Balimaar Blythe, Male Human Paladin 5
Medium (5'2") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)12 (+1) 13 (+1)11 (+0)
Skills Acrobatics +6, History +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 4000 sp. Hematite (10 gp).


Social Check DCs


Ermina Clive, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears a well pressed and immaculate suit (or dress). Her black hair, when down, is lengthy. Her otherwise smooth face is marked with small tiny scars.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Gifted from a young age, Ermina studied abroad. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Banker. She used her abilities to travel the world and help people.

Motivation: Balancing her hectic life and new Banker responsibilities is difficult; and sabotage a competitor

Ideals: Philantrophist, Logical, Gifted. Bonds: Job. Occupation: Banker

Voice: Dark and ominous

Attributes [hide]

Ermina Clive, Female Human Paladin 5
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)12 (+1) 13 (+1)12 (+1)
Skills Arcana +4, Athletics +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 5000 sp. Jet (150 gp). Tourmaline (150 gp). Eye agate (6 gp). Golden yellow topaz (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sarah Barney, Female Human [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has wavy chestnut hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She was born the only child of a wealthy merchant. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has recently gotten a pet goose that steals things from people.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and a rival would like her out of the picture

Ideals: Fighting, Athletic, Entrepeneur. Bonds: Nature, Criminal record. Occupation: Dyer

Voice: Old thin voice

Attributes [hide]

Sarah Barney, Female Human Paladin 5
Medium (4'7") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)14 (+2) 10 (+0)11 (+0)
Skills Arcana +5, Deception +3
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 800 gp. Iolite (70 gp). 1 Minor magic item.


Social Check DCs


Alice Clapham, Female Human [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She dresses in collared shirts and wears a proper scarf over her head. Her blonde hair is wavy and long. Her ears are large.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was born in the north, but her parents moved at a very young age to the east. Alice was born on a far northern plains where she grew up under the tutelage of her father, an expert Bounty Hunter. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and to reunite with her old friends

Ideals: Optimist, Opinionated. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Bounty Hunter

Voice: Low range voice

Attributes [hide]

Alice Clapham, Female Human Paladin 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)15 (+2) 11 (+0)10 (+0)
Skills Nature +5, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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