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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


William Southey, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a white shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His hair is white and very short. His eyes, though not visible through his cowl, are violet.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has a habit of throwing himself into exceedingly dangerous situations.

History: He got into the Junk Dealer business at a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. William grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did William. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Obtaining odd cultural Human artifacts is his passion; and further expansion of business

Ideals: Fighting. Flaws: Impulsive. Bonds: Criminal record, Job, Adventurer. Occupation: Junk Dealer

Voice: Dutch accent

Attributes [hide]

William Southey, Male Human Paladin 5
Medium (6'1") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)17 (+3) 6 (-2)6 (-2)
Skills Performance +1, Survival +1
Senses Passive Perception 8
Languages Common, Infernal, Celestial, Auran
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He is physically well-built. His hair, while still mostly blonde, has prominent grey streaks. He has a tattooed face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised in a white middle class family as the only child. His childhood dream was to be a Seamstress, but he was a colossal failure. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He seems to be bored by most things.

Flaws: Mundane. Bonds: Job, Criminal record. Occupation: Armorer

Voice: Spanish accent

Attributes [hide]

Frederick Beckwith, Male Human Paladin 5
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)8 (-1) 10 (+0)6 (-2)
Skills Intimidation +1, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Just what you see.


Social Check DCs


John Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is physically well-built. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His amber unseeing eyes seem to look past you.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He receives visions of the future at random moments

History: John was born in the east. At a young age he loved to build and create. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He was granted psionic powers by his dying brother.

Motivation: Seeks redemption; and he is a bit of a kleptomaniac

Ideals: Gifted, Persistence. Flaws: Disease, Antagonistic. Bonds: Criminal record. Occupation: Apothecary

Voice: Pronounces difficult words wrong

Attributes [hide]

John Hadleigh, Male Human Paladin 5
Medium (6'1") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)16 (+3) 13 (+1)4 (-3)
Skills Persuasion +0
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Alice Whitby, Female Human [Permalink]

Personal [hide]

Description: This woman is very fat, and is generally shirtless and showing off her tattooed chest. Her chestnut hair is styled in orderly dreadlocks. Her eyes are likewise violet. Her teeth are yellowed and unaligned.

Personality: She is happy with her job as a Laborer. She turns her eye from what people do, preferring to live and let live. She cannot resist a sob story and will often dote over anyone who has one.

History: She is a Hag in disguise. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She became a Laborer soon after.

Motivation: She feels threatened by others; and obtaining odd cultural human artifacts is her passion

Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Job, Adventurer. Occupation: Laborer

Voice: Switch between two voices

Attributes [hide]

Alice Whitby, Female Human Paladin 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)14 (+2) 15 (+2)7 (-2)
Skills Nature +5, Religion +5
Senses Passive Perception 12
Languages Common, Sylvan, Gnome
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. Emerald (400 gp).


Social Check DCs

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