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NPC Generator

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Advanced [show]


Wymar Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses in collared shirts and wears a proper scarf over his head. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is irascible and easily irritated. He is frequently practicing swordplay.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Cook father left him crippled. After a long history of fighting, Wymar and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Military, Rich. Occupation: Fletcher

Voice: Smooth and feminine

Attributes [hide]

Wymar Staurheim, Male Human Paladin 5
Medium (5'4") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 17 (+3)14 (+2) 14 (+2)17 (+3)
Skills Investigation +5, Performance +6
Senses Passive Perception 12
Languages Common, Infernal, Celestial
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp.


Social Check DCs


Emmeline Emsworth, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a black collared shirt and green skirt. She accessorizes with a yellow scarf around the waist and a strap diagonally across her shirt. With bright chestnut hair. Her face is scarred and worn.

Personality: She is happy with her job as a Servant. She turns her eye from what people do, preferring to live and let live. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.

History: She was always a brilliant, if unscrupulous mind. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Servant. She has worked as a Servant like her father before her.

Motivation: Further expansion of business; and balancing her hectic life and new servant responsibilities is difficult

Ideals: Logical. Flaws: Ugly, Insane. Bonds: Job, Immigrant. Occupation: Servant

Voice: Sore throat, cough

Attributes [hide]

Emmeline Emsworth, Female Human Paladin 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)13 (+1) 9 (-1)8 (-1)
Skills Acrobatics +2, History +4
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sarah Ramsay, Female Human [Permalink]

Personal [hide]

Description: She wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed dagger, just in case. She carries a battered pickaxe and tarnished dagger as well. She sports auburn long hair. She has brown eyes and a white hat with a black feather.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Through the years after Sarah was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Sarah's mother didn't care for her much, and the feeling was mutual. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sarah fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep.

Ideals: Fighting, Joker. Flaws: Antagonistic, Disease, Insomniac. Occupation: Knight

Voice: Draws out vowels

Attributes [hide]

Sarah Ramsay, Female Human Paladin 5
Medium (5'6") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 17 (+3)11 (+0) 17 (+3)11 (+0)
Skills Investigation +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahlyssa Milton, Female Human [Permalink]

Personal [hide]

Description: The light-skinned woman stands 5'11" and dresses in violet turtlenecks beneath a black coat with grey slacks. Her hair is auburn and very short. She has a dull look in her green eyes.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is afraid of women and trembles around them

History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. From there she went from mercenary job to mercenary job. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions

Ideals: Artistic. Flaws: Emotional, Shy. Bonds: Adventurer, Religious. Occupation: Blacksmith

Voice: Soft and melodious

Attributes [hide]

Ahlyssa Milton, Female Human Paladin 5
Medium (5'11") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)17 (+3) 12 (+1)14 (+2)
Skills Perception +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Gnome, Gnoll, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 1000 sp.


Social Check DCs

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