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NPC Generator

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Randal Wade, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a grey vest and prefers pastel and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Abrasive and pushy, he has a hard time making friends. He does not believe in violence as a means to an end. He is a dedicated Marshal but believes his peers are too gung-ho.

History: He was raised in a forest tribe. Through the years after Randal was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Randal's father didn't care for him much, and the feeling was mutual. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Pacifist. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Marshal

Voice: Low and grunting

Attributes [hide]

Randal Wade, Male Human Paladin 5
Medium (6'5") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)15 (+2) 15 (+2)13 (+1)
Skills Sleight of Hand +3, Survival +5
Senses Passive Perception 12
Languages Common, Draconic, Orc
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Brass mug with jade inlays (200 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Black velvet mask with numerous citrines (150 gp). 1 Minor magic item.


Social Check DCs


Arnold Royal, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is tall, broad shouldered and powerfully built. His red hair is knotted and matted. His face is scarred and worn.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Arnold is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bather. He has set out to sabotage the competition.

Motivation: He is greedy; and regain custody of his daughter

Flaws: Ugly, Antagonistic. Bonds: Family, Slave, Job, Rich. Occupation: Bather

Voice: Uses lots of figures of speech

Attributes [hide]

Arnold Royal, Male Human Paladin 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)12 (+1) 14 (+2)13 (+1)
Skills Medicine +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 6000 sp. Onyx (60 gp). Alexandrite (1400 gp). Sardonyx (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Wakefield, Male Human [Permalink]

Personal [hide]

Description: He wears just a grey suit, and carries clubs. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His green unseeing eyes seem to look past you.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is used to getting what he wants. In part because he is a meticulous planner.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Fighting, Professionalism. Flaws: Disease, PTSD. Bonds: Slave. Occupation: Knight

Voice: Thin and wheezing

Attributes [hide]

Charles Wakefield, Male Human Paladin 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)11 (+0) 12 (+1)13 (+1)
Skills Medicine +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Redfield, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'4". He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His black hair is unkempt and raggedy. His eyes are violet and beady.

Personality: He is business-like. He takes instructions and follows them to the letter. When he's not drinking or sleeping the drinks off, he's doing painting.

History: Born in the south his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He has never given up on his painting dream.

Motivation: Retire the richest man in the south; and he is wracked by social anxiety

Ideals: Entrepeneur, Professionalism, Artistic. Flaws: Ugly. Bonds: Poor. Occupation: Navigator

Voice: American accent

Attributes [hide]

Wymar Redfield, Male Human Paladin 5
Medium (6'4") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)15 (+2) 7 (-2)14 (+2)
Skills Medicine +1, Sleight of Hand +5
Senses Passive Perception 8
Languages Common, Dwarven, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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