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NPC Generator

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Advanced [show]


Bertram Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He usually wears his black robe and has his whip always slung over his shoulder. His golden hair is heavily combed to the left. His face is scarred and worn.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother took him hunting and taught him how to get in the mind of other creatures. After a long history of fighting, Bertram and his spouse have recently divorced.

Motivation: He has money and likes to spend it.

Flaws: Ugly, Antagonistic. Bonds: Rich, Religious, Nature. Occupation: Dyer

Voice: Creaky witch voice

Attributes [hide]

Bertram Myerscough, Male Human Paladin 5
Medium (6'3") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)15 (+2) 11 (+0)15 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Gnoll, Celestial
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 6000 sp.


Social Check DCs


Tim Washington, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear white clothing when he does not wear armor. He has styled his chestnut hair well, parting it to the right. His thin eyebrows rest above his beady hazel eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a font of random trivia from the lore and stories he has discovered

History: He got into the Miller business at a young age. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He inherited the family business which he has now maintained for 14 years.

Motivation: Further expansion of business; and he has passion for adventuring and risk

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer. Occupation: Miller

Voice: Soothing and warm

Attributes [hide]

Tim Washington, Male Human Paladin 5
Medium (6'2") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)18 (+4) 13 (+1)17 (+3)
Skills Deception +6, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Draconic, Gnome, Infernal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Just what you see.


Social Check DCs


Arnold Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a well pressed and immaculate suit (or dress). His long chestnut hair reaches down to his waist. His eyes are a pleasant green.

Personality: He never swears and excessively uses polite adverbs when speaking. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Arnold took refuge in the old dungeon and found the beat up crossbow and armor he uses now. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To be a Shoemaker again; and wants to have a good time and be beloved

Ideals: Optimist, Fighting. Bonds: Military, Nature, Job. Occupation: Scribe

Voice: Boston accent

Attributes [hide]

Arnold Cumberbatch, Male Human Paladin 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)9 (-1) 12 (+1)8 (-1)
Skills Insight +4, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 400 gp. Amethyst (110 gp). Freshwater pearl (5 gp). 1 Minor magic item.


Social Check DCs


Joan Riley, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 5'7". She is renowned for her bright violet dresses and hats, and her gloved hand is found clutching a shield. She has a very tight haircut. Her violet eyes dart from person to person to random spaces in the air.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is afraid of women and trembles around them

History: She was born in the north, but her parents moved at a very young age to the west. Joan was born on a far northern plains where she grew up under the tutelage of her mother, an expert Scribe. She is untrained/undisciplined, which makes her dangerous.

Motivation: Balancing her hectic life and new Scribe responsibilities is difficult; and further expansion of business

Flaws: Mundane, Shy, Insane. Bonds: Immigrant, Job. Occupation: Scribe

Voice: Speaks with a cold

Attributes [hide]

Joan Riley, Female Human Paladin 5
Medium (5'7") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)18 (+4) 9 (-1)14 (+2)
Skills Intimidation +5, Perception +2
Senses Passive Perception 12
Languages Common, Abyssal, Giant, Gnome, Celestial
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Aquamarine (900 gp). Rock crystal (60 gp). Blue quartz (14 gp). Deep blue spinel (900 gp).


Social Check DCs

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