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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Bertram Windsor, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears tan trousers with black and brown striped suspenders. He wears various colorful collared shirts. His hair is chestnut and very short. He has a dull look in his hazel eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Gifted from a young age, Bertram studied abroad. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Athletic, Joker, Gifted. Bonds: Attractive, Adventurer. Occupation: Baker

Voice: Aggressive tone

Attributes [hide]

Bertram Windsor, Male Human Paladin 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)14 (+2) 17 (+3)11 (+0)
Skills Acrobatics +2, Perception +6
Senses Passive Perception 16
Languages Common, Terran, Halfling
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Addington, Male Human [Permalink]

Personal [hide]

Description: 6'5" and muscular, this northern man wears a tan vest and prefers white and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is auburn and very short. His ears are large.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Sold as a small child to a wizard, Gomory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His divine abilities were realized during a raid on his village. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Seeks redemption.

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Criminal record, Mentor. Occupation: Merchant

Voice: Shortens vowels

Attributes [hide]

Gomory Addington, Male Human Paladin 5
Medium (6'5") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)17 (+3) 15 (+2)14 (+2)
Skills Intimidation +5, Religion +6
Senses Passive Perception 12
Languages Common, Undercommon, Dwarven, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anne Walcott, Female Human [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She wears just a black suit. Her hair is chestnut and curly. Her eyes are violet and she is always smoking a pipe.

Personality: She is business-like. She takes instructions and follows them to the letter. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was raised in a desert tribe. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She ran away from her former home and has been making her living as a Gardener for the past few years.

Motivation: She is terrified, and will act out of fear; and sabotage a competitor

Ideals: Professionalism. Flaws: Antagonistic, Fearful. Bonds: Nature, Job. Occupation: Gardener

Voice: Prounounces S like Z

Attributes [hide]

Anne Walcott, Female Human Paladin 5
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 14 (+2)14 (+2) 12 (+1)16 (+3)
Skills Animal Handling +4, Athletics +0
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 800 gp. Violet garnet (500 gp). Brown-green garnet (70 gp). Fire opal (400 gp). Blue quartz (12 gp).


Social Check DCs


Margery Acton, Female Human [Permalink]

Personal [hide]

Description: This woman is very fat, and dresses like a well dressed Navigator does. Her hair is chestnut and curly. Her eyes are a pleasant gray.

Personality: She is irascible and easily irritated. She has a minor phobia of water and hates getting wet.

History: She was born to a criminal king-pin and mafia family She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She'd like to take her coworkers down a peg.

Flaws: Ugly, Antagonistic, Fearful. Bonds: Job, Criminal record. Occupation: Navigator

Voice: Scottish accent

Attributes [hide]

Margery Acton, Female Human Paladin 5
Medium (5'5") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 7 (-2)17 (+3) 8 (-1)9 (-1)
Skills Investigation +6, Persuasion +2
Senses Passive Perception 9
Languages Common, Sylvan, Abyssal, Gnome
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp.


Social Check DCs

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