Avelina Stanford, Female Human [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She dresses well, typically a more casual-formal manner. Her white hair, when down, is lengthy. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Always inclined to offer people food she seems plenty friendly. She is a great chef.
History: Avelina lived on a farm with her mother, near the main road leading to a nearby town. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has since lost track of the people in her past.
Motivation: Her spouse's relatives view her with great suspicion.
Ideals: Athletic, Philantrophist, Gifted. Bonds: Attractive, Family. Occupation: Marshal
Voice: Excited and jittery
Attributes [hide]
Medium (4'8") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 16 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 10 (+0) | 4 (-3) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Norman Marston, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who dresses well, wearing grey shirts, loose pants, and blazers most of the time. His black hair, when down, is lengthy. His amber eyes dart from person to person to random spaces in the air.
Personality: Aggressive, abrasive, and angry, Norman embodies much of what other species detest in the Humans. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: The child of northern immigrants he idolized his father. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has achieved small success as a Bather.
Motivation: Further expansion of business; and he's looking for his big break
Flaws: Antagonistic. Bonds: Attractive, Job, Immigrant, Adventurer. Occupation: Bather
Voice: Old thin voice
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 18 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 10 (+0) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 4000 sp. Eye agate (11 gp). 1 Banded mail. 1 Banded mail.
Eloise Harlow, Female Human [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She very much looks the part of a Dyer. Her chestnut hair is still thick. Her eyes are likewise gray. Her teeth are yellowed and unaligned.
Personality: She can speak with the recently deceased. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Further expansion of business; and she is unsatisfied with her job
Ideals: Gifted, Justice. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Dyer
Voice: Sensual and smooth
Attributes [hide]
Medium (4'7") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 700 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item. 1 Minor magic item.
Rohesia Barney, Female Human [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Human, and stands approximately 5'7". She wears a simple brown robe with green stripes complete with hood, and her gloved hand is found clutching a club. Her blonde hair is braided into rings. She is baby faced.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Born in the south her family was never financially stable. In her 15th year, her parents were killed by a gnolls raid, leaving Rohesia alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Rohesia was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.
Motivation: She feels the way she acts is they only way to get by in the world; and to clean up the streets
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Guardian, Poor, Enemies. Occupation: Assassin
Voice: Thin and wheezing
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 31 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 15 (+2) | 7 (-2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 3000 sp.
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