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NPC Generator

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Lvl.
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Advanced [show]


Godfrey Weld, Male Human [Permalink]

Personal [hide]

Description: An older man who wears loose pants and a collared shirt complete with sweater beneath his coat, he is not a threatening figure. His long golden hair is drawn into a two foot long braid. He has gray eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He invites people to come help in his community garden.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He went to a religious school and was inspired by the priests there in charitable deeds. He used his abilities to travel the world and help people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Philantrophist. Flaws: Disease. Bonds: Rich, Religious, Criminal record. Occupation: Layabout

Voice: Timid voice

Attributes [hide]

Godfrey Weld, Male Human Paladin 5
Medium (6'6") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 8 (-1)16 (+3) 14 (+2)14 (+2)
Skills Deception +5, Nature +6
Senses Passive Perception 12
Languages Common, Undercommon, Draconic, Druidic
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20 pp.


Social Check DCs


Margery Compton, Female Human [Permalink]

Personal [hide]

Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She sports auburn long hair. Her hazel eyes dart from person to person to random spaces in the air.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She always tries to repair and not replace. It was this mentality that drove her into the Blacksmith business.

History: She was born to loving parents in a slum to the north. Margery abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions

Ideals: Persistence. Flaws: Antagonistic. Bonds: Poor, Adventurer, Religious. Occupation: Blacksmith

Voice: Jamaican accent

Attributes [hide]

Margery Compton, Female Human Paladin 5
Medium (4'10") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)14 (+2) 16 (+3)14 (+2)
Skills Medicine +6, Performance +5
Senses Passive Perception 13
Languages Common, Halfling, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp. Zircon (80 gp). Golden yellow topaz (1600 gp).


Social Check DCs


Jane Berkeley, Female Human [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is wearing a long, yellow cloak. She has done her best to style her white hair to look like a famous performer. She has a tattooed face.

Personality: She has always had a great fascination with Human culture. Around other people she will do her best to conceal her emotions and appear jolly.

History: Jane was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She is not mentally stable, and does not behave rationally; and to unite with her brother

Flaws: Ugly, Racist, Shy, Insane. Bonds: Poor, Family. Occupation: Herbalist

Voice: Hissing voice

Attributes [hide]

Jane Berkeley, Female Human Paladin 5
Medium (4'8") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)13 (+1) 16 (+3)8 (-1)
Skills Intimidation +2, Medicine +6
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Black star sapphire (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His blonde hair is still thick. He tend to wears goggles to shield his eyes.

Personality: He speaks before he thinks and is too direct. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. Being a Crown-heir kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Ugly, Impulsive, Insane. Bonds: Criminal record, Nature. Occupation: Crown-heir

Voice: Jittery and nervous

Attributes [hide]

Rolf Lindsay, Male Human Paladin 5
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)16 (+3) 17 (+3)8 (-1)
Skills Medicine +6, Nature +6
Senses Passive Perception 13
Languages Common, Auran, Goblin, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 4000 sp.


Social Check DCs

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