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NPC Generator

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Advanced [show]


Gerald Gentry, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a faded coat and loose pants complete with wide-brimmed hat. His whole body is exceptionally muscular. He keeps his brown hair in a flapper bob. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has all his life been fascinated with singing.

History: Gerald was born in the south. At a young age he loved to build and create. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To unite with his sister.

Ideals: Impeccable, Artistic, Persistence. Bonds: Immigrant, Family. Occupation: Barkeep

Voice: Pirate accent

Attributes [hide]

Gerald Gentry, Male Human Paladin 5
Medium (5'9") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)10 (+0) 10 (+0)11 (+0)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 700 gp.


Social Check DCs


Ralf Garrick, Male Human [Permalink]

Personal [hide]

Description: 5'5" and lanky with angular features, he is an attractive figure. He wears long strands of amber and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears a small hat to cover his moderate length red hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Ralf wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He cannot resist a sob story and will often dote over anyone who has one.

History: He comes from a rich eastern family. He struck it rich when he found rare goods in large quantities. He got away from his former life and has fallen to alcoholism.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Ideals: Disciplined, Philantrophist. Flaws: Addict. Bonds: Rich, Attractive. Occupation: Ploughman

Voice: Scandinavian accent

Attributes [hide]

Ralf Garrick, Male Human Paladin 5
Medium (5'5") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)16 (+3) 6 (-2)7 (-2)
Skills Deception +1, Medicine +1
Senses Passive Perception 8
Languages Common, Halfling, Infernal, Giant
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. A large tome filled with over one hundred recipes written by a former royal chef. (140 gp). Solid gold idol (700 gp). Brass mug with jade inlays (500 gp). Cloth of gold vestments (140 gp).


Social Check DCs


Kyle Abram, Male Human [Permalink]

Personal [hide]

Description: 5'4" and lanky with angular features, he is an attractive figure. He wears light armors faded through time and improper care. His long chestnut hair reaches down to his waist. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He's since become an addict/alcoholic.

Motivation: His religion dominates his actions.

Flaws: Addict, Shy. Bonds: Attractive, Religious. Occupation: Performer

Voice: Switch between two voices

Attributes [hide]

Kyle Abram, Male Human Paladin 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 12 (+1)9 (-1) 10 (+0)11 (+0)
Skills History +2, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 500 gp. Tourmaline (80 gp). 1 Minor magic item.


Social Check DCs


Ida Ainsley, Female Human [Permalink]

Personal [hide]

Description: She wears a black shirt, with a brown mid length skirt with brown tights and flats, usually wearing a coat over them. Her attire stands in sharp contrast to her dagger, which is beautifully polished and possesses an ornate carving of a dagger on it. Her blonde hair, when down, is lengthy. Her hazel unseeing eyes seem to look past you.

Personality: Prone to second guessing herself, she comes off as nervous. She takes great joy in being the best Layabout in town.

History: Ida was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Expand her business.

Flaws: Disease, Shy. Bonds: Job, Poor, Adventurer. Occupation: Layabout

Voice: Posh accent

Attributes [hide]

Ida Ainsley, Female Human Paladin 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)12 (+1) 12 (+1)16 (+3)
Skills Arcana +4, Athletics +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 200 gp. Peridot (40 gp). Malachite (6 gp). Onyx (40 gp).


Social Check DCs

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