Randal Elton, Male Human [Permalink]
Personal [hide]
Description: He wears a blue cloak and cross-gartered tan stockings, and carries scythes. He wears his auburn hair up. His eyes are green and beady.
Personality: He is a Junk Dealer first and foremost. He believes firmly that knowledge should be universal. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He inherited the family business which he has now maintained for 3 years.
Motivation: Wants to have a good time and be beloved; and sabotage a competitor
Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Job, Religious. Occupation: Junk Dealer
Voice: Spits words with contempt
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 16 (+3) | 12 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.
Anselm Nibley, Male Human [Permalink]
Personal [hide]
Description: He sports grey clothing, slightly heavier than average wear. He carries a battered longsword and tarnished shield as well. His blonde hair is singed and shortened. His eyes are likewise amber.
Personality: His tongue was cut out and he uses sign language. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Anselm took refuge in the old dungeon and found the beat up shield and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Human compassion; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker. Flaws: Ugly, Disease. Bonds: Nature. Occupation: Mason
Voice: Pirate accent
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 8 (-1) | 7 (-2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 30 pp. 1 Minor magic item. 1 Minor magic item.
Nicholas Tinley, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His skin is fair and his fingers are delicate and long. He wears his hair in dreadlocks. His half smiles and blue eyes are beguiling and draw you in.
Personality: This man loves writing and to teach people writing more than just about anything. Animals are drawn to him, and he is able to talk to them.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his writing dream.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Artistic, Gifted. Bonds: Rich, Attractive, Religious. Occupation: Ploughman
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 9 (-1) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. Zircon (50 gp). Amber (120 gp). Deep blue spinel (1500 gp). Sard (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adelard Southey, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears a pastel tunic with brown highlights, and long black pants that bunch up around his shoes. His feathered hat is riddled with cuts and holes. His green eyes dart from person to person.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born on a small isolated farm. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels threatened by others.
Ideals: Persistence. Flaws: Ugly, Fearful, PTSD. Bonds: Nature. Occupation: Seamstress
Voice: American accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 10 (+0) | 10 (+0) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 200 gp. White pearl (110 gp). Blue quartz (15 gp). Sard (70 gp). Red-brown spinel (110 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


