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NPC Generator

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Advanced [show]


Trey Whitby, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is well dressed, constantly wearing a yellow suit, brown shirt, and blue tie. His chestnut hair is heavily combed to the left. He wears a mask on his face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born a particularly ugly child, much to the horror of his parents. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Trey grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Trey. Recently he has begun working with bootleggers and crooks.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and wants to work out more often

Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Slave, Criminal record. Occupation: Servant

Voice: Pirate accent

Attributes [hide]

Trey Whitby, Male Human Paladin 5
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)11 (+0) 13 (+1)15 (+2)
Skills Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 10000 cp.


Social Check DCs


Elizabeth Clare, Female Human [Permalink]

Personal [hide]

Description: This woman wears loose pants and a collared shirt complete with sweater beneath her coat. She has a penchant for wearing a ring with an oversized opal on her left hand. She wears a colorful flower in her brown hair. She has gleaming, smiling blue eyes.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Elizabeth was born the youngest of three triplets. She has chosen to use the inheritance that was left to her frivolously. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Money/treasure; and to reunite with her absent father

Ideals: Justice. Flaws: Selfish. Bonds: Rich, Attractive, Family. Occupation: Marshal

Voice: Forgets to breathe while speaking

Attributes [hide]

Elizabeth Clare, Female Human Paladin 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 20 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)15 (+2) 14 (+2)7 (-2)
Skills Acrobatics +4, Animal Handling +5
Senses Passive Perception 12
Languages Common, Gnoll, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 40 pp. Azurite (6 gp). Iolite (40 gp).


Social Check DCs


Sarah Gresham, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and is dressed in a clean pastel cloak covering her clean studded leather. She has dyed her greying blonde hair a little too much giving a sharp blonde color. Her eyes, though not visible through her cowl, are amber.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She also has developed a complete distrust of the Bounty Hunter profession.

History: She got into the Mercenary business at a young age. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Sarah grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sarah. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Seeks redemption; and find a way to reverse the transformation of her brother

Ideals: Athletic. Bonds: Criminal record, Job, Family. Occupation: Mercenary

Voice: Low and grunting

Attributes [hide]

Sarah Gresham, Female Human Paladin 5
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 7 (-2)11 (+0) 13 (+1)16 (+3)
Skills Nature +3, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vicky Carlton, Female Human [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright black and red, and wears rings and necklaces with large, colorful gems. Her white hair has been sun bleached extensively. She wears an eyepatch.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is a very good compulsive liar and kleptomaniac.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She helped her father out around the business and became quite the natural. She inherited the family business which she has now maintained for 5 years.

Motivation: She has comitted a past crime that haunts her to this day.

Ideals: Disciplined. Flaws: Ugly, Mundane. Bonds: Rich, Criminal record, Job. Occupation: Fletcher

Voice: Sore throat, cough

Attributes [hide]

Vicky Carlton, Female Human Paladin 5
Medium (4'9") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)14 (+2) 13 (+1)14 (+2)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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