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NPC Generator

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Advanced [show]


Ermina Cornish, Female Human [Permalink]

Personal [hide]

Description: She wears a pastel shirt with thin red vertical stripes and white pants. She has a moderate pudge and is not very fit. Her hair, while still mostly golden, has prominent grey streaks. Her skin is flawless and her hazel eyes scan people very quickly.

Personality: She loves telling others what to do and how they should feel about things. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She got into the Animal Trainer business at a young age. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She inherited the family business which she has now maintained for 7 years.

Motivation: Balancing her hectic life and new Animal Trainer responsibilities is difficult; and wants to open a new tavern

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer. Occupation: Animal Trainer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ermina Cornish, Female Human Paladin 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 11 (+0)14 (+2) 17 (+3)11 (+0)
Skills Arcana +5, Medicine +6
Senses Passive Perception 13
Languages Common, Orc, Aquan
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 2000 sp. Sard (20 gp). Carnelian (20 gp).


Social Check DCs


Raymond Sutton, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a yellow cloak and cross-gartered black stockings. He wears his hair in dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born in the south, but his parents moved at a very young age to the north. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved; and to get a good night's sleep

Ideals: Philantrophist, Optimist. Flaws: Ugly. Bonds: Immigrant. Occupation: Apothecary

Voice: pre-pubescent

Attributes [hide]

Raymond Sutton, Male Human Paladin 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)16 (+3) 13 (+1)13 (+1)
Skills Deception +4, Religion +6
Senses Passive Perception 11
Languages Common, Auran, Draconic, Celestial
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 4000 sp. Deep blue spinel (400 gp). Fire opal (1000 gp). Hematite (10 gp). Blue star sapphire (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Mori, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is wearing a tight black one piece outfit complete with pants, hood, and a cape. He is tall, broad shouldered and powerfully built. His chestnut hair is long and unkept. His eyes are a pleasant amber.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Heward was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Heward was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Heward decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor, Criminal record. Occupation: Mercenary

Voice: Mousy voice

Attributes [hide]

Heward Mori, Male Human Paladin 5
Medium (5'11") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)13 (+1) 13 (+1)12 (+1)
Skills Insight +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 5000 sp. Malachite (9 gp). Black star sapphire (1500 gp). 1 Masterwork Musical instrument. 1 Good lock.


Social Check DCs


Wymar Graeme, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'2" and tends to wear a large violet jacket. His left leg appears badly burned and disfigured. His white hair is greying along the sides and has receded to reveal a widow's peak. This violet eyed westerner is not easily forgotten.

Personality: Abrasive and pushy, he has a hard time making friends. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Gifted from a young age, Wymar studied abroad. He made a point of taking high paying jobs and getting most of it up front. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's looking for his big break; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Antagonistic, Ugly. Bonds: Adventurer, Enemies. Occupation: Weaver

Voice: Thin and wheezing

Attributes [hide]

Wymar Graeme, Male Human Paladin 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)14 (+2) 12 (+1)15 (+2)
Skills Acrobatics +3, Perception +4
Senses Passive Perception 14
Languages Common, Gnoll, Celestial
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 400 gp.


Social Check DCs

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