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NPC Generator

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Advanced [show]


Rolf Tickle, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is renowned for his bright violet suits and hats. His hair is always cut to a buzz. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He also has developed a complete distrust of the Bookbinder profession.

History: He was born several months after his father was called into army service. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and wants to open a new tavern

Ideals: Opinionated. Flaws: Greedy. Bonds: Job, Military, Adventurer. Occupation: Carter

Voice: Spanish accent

Attributes [hide]

Rolf Tickle, Male Human Paladin 5
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)12 (+1) 12 (+1)15 (+2)
Skills Animal Handling +4, Investigation +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 700 gp. Eye agate (11 gp). Fire opal (800 gp).


Social Check DCs


Gunter Yardley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'11", this man likes to wear brown tank tops with tan pants. He has dyed his greying black hair a little too much giving a sharp black color. His green eyes dart from person to person.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not believe in violence as a means to an end. He is a dedicated Assassin but believes his peers are too gung-ho.

History: The child of a Crown-heir, who enjoyed hunting, Gunter was taken on many hunting expeditions. He was an athlete and attended two major summer competitions. He never won. He has been saving his money to try and buy his brother's freedom.

Motivation: Several ex partners dislike his way of doing things and want revenge; and regain custody of his daughter

Ideals: Pacifist, Athletic. Bonds: Nature, Family, Enemies. Occupation: Assassin

Voice: Scottish accent

Attributes [hide]

Gunter Yardley, Male Human Paladin 5
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 8
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 14 (+2)15 (+2) 13 (+1)10 (+0)
Skills Deception +3, Performance +3
Senses Passive Perception 11
Languages Common, Goblin, Halfling
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 700 gp.


Social Check DCs


Katherine Roscoe, Female Human [Permalink]

Personal [hide]

Description: This malnourished woman is wearing a perfectly clean shirt and pair of pants. Her hair is blonde, silky, and of moderate length. Her eyes are hazel.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Katherine was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Katherine took refuge in the ruined castle and found the beat up scythe and armor she uses now. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: She wants to meet her childhood hero.

Flaws: Antagonistic, Hedonist. Bonds: Attractive, Poor, Adventurer, Nature. Occupation: Apothecary

Voice: Soft and mumbly

Attributes [hide]

Katherine Roscoe, Female Human Paladin 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)16 (+3) 17 (+3)17 (+3)
Skills Persuasion +6, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Halfling, Gnoll, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 800 gp. 1 Holy water. 1 Holy water. 2 Tanglefoot bags.


Social Check DCs


Griselda Hayhurst, Female Human [Permalink]

Personal [hide]

Description: She stands about 4'11" and wears suspenders and white workpants. Her shirt is grey, and she wears a heavy white leather apron most of the time. Her right leg appears badly burned and disfigured. She sports blonde long hair. She has a dull look in her green eyes.

Personality: She has always had a great fascination with Human culture. She is obsessed with finding treasure.

History: She served in the navy to pay for her family's outstanding loans. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature dagger.

Motivation: Obtaining odd cultural Human artifacts is her passion; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Racist. Bonds: Adventurer, Military. Occupation: Ruler

Voice: Dutch accent

Attributes [hide]

Griselda Hayhurst, Female Human Paladin 5
Medium (4'11") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)14 (+2) 12 (+1)9 (-1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 11
Languages Common, Aquan, Terran
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 600 gp. Eye agate (16 gp). Brown-green garnet (60 gp). Deep green spinel (60 gp).


Social Check DCs

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