Williamina Graeme, Female Human [Permalink]
Personal [hide]
Description: She likes to wear white tank tops with green skirt. Her chestnut hair is greasy and uncared for. Her eyes are hazel and she is always smoking a pipe.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She takes great joy in being the best Farmer in town.
History: Raised by wardens she was only a novice when drow swooped upon their monastery and killed most of the order. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She inherited the family business which she has now maintained for 10 years.
Motivation: Expand her business; and someone believes her a fraud
Flaws: Ugly, Greedy. Bonds: Job, Religious, Enemies. Occupation: Farmer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 39 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 5 (-3) | 14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Ignan, Goblin
Attacks Melee +4 / 2d4+1, Ranged +0 / 2d4-3, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 40000 cp. Iolite (70 gp). Red-brown spinel (140 gp). Eye agate (9 gp). Amber (140 gp). 1 Masterwork Common Melee.
Hubert Shelly, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright brown suits and hats. His skin is fair and his fingers are delicate and long. His hair is always cut to a buzz. His eyes are likewise hazel. His teeth are white and perfect.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He takes great joy in being the best Fisher in town.
History: Born in a small village he learned the ways of the warrior from his father. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fisher work with an outfit from a few towns over. Fisher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Fisher job and began his own company from there.
Motivation: Wants a kiss; and he'd like to take his coworkers down a peg
Ideals: Philantrophist, Fighting. Bonds: Attractive, Job, Has a crush. Occupation: Fisher
Voice: Can't modulate volume
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 12 (+1) | 9 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 sp.
Ermina Rodney, Female Human [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a grey costume with the symbols of the sun god on her torso. She wears her auburn hair down. Her face is covered beneath a completely black helmet.
Personality: She is witty, but her monotone delivery comes off as unnerving She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Gifted from a young age, Ermina studied abroad. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She struck the Locksmith job and began her own company from there.
Motivation: Sabotage a competitor.
Ideals: Joker, Gifted. Bonds: Attractive, Job. Occupation: Locksmith
Voice: Excited and jittery
Attributes [hide]
Medium (4'9") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 37 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 7 (-2) | 15 (+2) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 pp. Rhodochrosite (16 gp). Black pearl (600 gp). Lapis lazuli (16 gp). 1 Minor magic item.
Alice Clare, Female Human [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she prefers to wear red pants and tee shirts. She has styled her black hair well, parting it to the right. Her brown eyes peer out from beneath her broad red hat.
Personality: Aggressive, abrasive, and angry, Alice embodies much of what other species detest in the Humans. She has a habit of throwing herself into exceedingly dangerous situations.
History: Gifted from a young age, Alice studied abroad. After coming to the age of reason, Alice took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She left for the north, certain she would find work there.
Motivation: She is unsatisfied with her job; and wants to open a new tavern
Ideals: Gifted. Flaws: Antagonistic, Impulsive. Bonds: Immigrant, Job. Occupation: Bowyer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'9") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 51 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 15 (+2) | 5 (-3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 100 gp.
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