Kassoon
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NPC Generator

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Lvl.
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Advanced [show]


Anne Dryden, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a tan armored body suit, with a simple brown line shooting up and back down. She has a very tight haircut. She wears a mask on her face.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She plays an instrument quite well.

History: She was raised in a white middle class family as the only child. She was an apprentice working in her father's forge. She ran away from her former home and has been making her living as a Sage for the past few years.

Motivation: She is unsatisfied with her job; and to end her boredom

Ideals: Fighting, Artistic. Flaws: Mundane. Bonds: Job. Occupation: Sage

Voice: Can't modulate volume

Attributes [hide]

Anne Dryden, Female Human Paladin 5
Medium (5'6") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 17 (+3)14 (+2) 7 (-2)14 (+2)
Skills Arcana +5, Deception +5
Senses Passive Perception 8
Languages Common, Infernal, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Gilbert Conway, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears clothing that is held on in multiple layers but all of it is in poor condition. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes are slightly larger than normal.

Personality: His tongue was cut out and he uses sign language. He is obsessed with a lost civilization.

History: The child of western immigrants he idolized his father. He was taken from his home at a very young age. He moves from town to town, unable to find a place to settle.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Disease. Bonds: Poor, Immigrant, Adventurer, Slave. Occupation: Sellsword

Voice: Middle-eastern accent

Attributes [hide]

Gilbert Conway, Male Human Paladin 5
Medium (6'0") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)15 (+2) 12 (+1)15 (+2)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Giant, Infernal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 800 gp. Carnelian (30 gp). Deep green spinel (160 gp). Bloodstone (30 gp).


Social Check DCs


Gerard Atherton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a custom-built plate barding that's adorned with white lining and desert motifs. He wears his hair in dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Gerard is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Gifted from a young age, Gerard studied abroad. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to reunite with his absent father

Ideals: Gifted. Flaws: Depressed, Greedy. Bonds: Family, Guardian. Occupation: Tanner

Voice: Aggressive tone

Attributes [hide]

Gerard Atherton, Male Human Paladin 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)18 (+4) 14 (+2)12 (+1)
Skills Athletics +3, Survival +5
Senses Passive Perception 12
Languages Common, Infernal, Orc, Aquan, Ignan
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. Peridot (30 gp). Obsidian (16 gp). Aquamarine (500 gp). Star ruby (1600 gp).


Social Check DCs


Dean Barton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a small bristly mustache and wavy chestnut hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is fixated on the number 12. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is an amazing painter.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents enrolled him in a Paladin school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying sister.

Motivation: He is not mentally stable, and does not behave rationally; and he's looking for his big break

Ideals: Gifted. Flaws: Insane, Disease. Bonds: Attractive. Occupation: Baker

Voice: Eastern European accent

Attributes [hide]

Dean Barton, Male Human Paladin 5
Medium (6'0") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)13 (+1) 14 (+2)13 (+1)
Skills Acrobatics +2, Persuasion +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs

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