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NPC Generator

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Lvl.
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Advanced [show]


Rosamund Kenley, Female Human [Permalink]

Personal [hide]

Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She carries with her a set of hand crossbows on her belt, each one with a emerald on the hilt. She has black hair. She wears large thick round spectacles.

Personality: She is very quiet and rarely speaks above a whisper. Flattery will make her almost putty in your hands.

History: Born to a pair of adventurers, Rosamund grew up listening to her father's many stories. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She desires power and/or immortality.

Ideals: Fighting. Flaws: Shy, Selfish. Bonds: Adventurer, Criminal record. Occupation: Gardener

Voice: Strong lisp

Attributes [hide]

Rosamund Kenley, Female Human Paladin 5
Medium (5'4") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)16 (+3) 17 (+3)10 (+0)
Skills Acrobatics +5, Insight +6
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 700 gp.


Social Check DCs


Rosalind Tatum, Female Human [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is dressed in earthy colors with a green and red handkerchief worn on her left side. Her red hair is braided into rings. She is baby faced.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She also has developed a complete distrust of the Interpreter profession.

History: She was born into a rich family. When Rosalind reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has worked as a Barrister like her father before her.

Motivation: To get a good night's sleep; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic. Flaws: Insomniac. Bonds: Criminal record, Job, Rich, Military. Occupation: Barrister

Voice: Slurs words

Attributes [hide]

Rosalind Tatum, Female Human Paladin 5
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)15 (+2) 11 (+0)13 (+1)
Skills Insight +3
Senses Passive Perception 10
Languages Common, Abyssal, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Williamina Law, Female Human [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a simple green robe with brown stripes complete with hood. With wild brown hair. She wears large thick round spectacles.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Her father raised her in a mountain cabin. As a young adult she joined a group advocating for an improvement in Human conditions. She bought a halberd and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Nothing but the best is good enough for her; and to protect her home

Ideals: Impeccable. Flaws: Forgetful, Racist. Bonds: Guardian, Nature. Occupation: Stableman

Voice: Booming voice

Attributes [hide]

Williamina Law, Female Human Paladin 5
Medium (4'7") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 16 (+3)12 (+1) 13 (+1)10 (+0)
Skills Religion +4, Survival +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 40000 cp. Tiger eye turquoise (15 gp). Aquamarine (900 gp).


Social Check DCs


Agnes Stanley, Female Human [Permalink]

Personal [hide]

Description: 5'9" and lanky with angular features, she is an attractive figure. She wears a pastel vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her pastel boots flare out at the collars. Her hair is always cut to a buzz. Her green unseeing eyes seem to look past you.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. When she's not drinking or sleeping the drinks off, she's doing painting.

History: Born to a Barrister, her mother struggled to pay the bills. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To settle down with her crush; and she is currently in port desperately looking for someone to get her out

Ideals: Passionate, Artistic. Flaws: Disease. Bonds: Attractive, Poor. Occupation: Navigator

Voice: Soft and mumbly

Attributes [hide]

Agnes Stanley, Female Human Paladin 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)17 (+3) 8 (-1)15 (+2)
Skills Deception +5, Investigation +6
Senses Passive Perception 9
Languages Common, Terran, Dwarven, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp.


Social Check DCs

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