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NPC Generator

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Advanced [show]


Trym Rutherford, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is silver, silky, and of moderate length. He has a dull look in his hazel eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Trym was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Trym decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has built up a small fortune and can afford his own way.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day

Flaws: Emotional. Bonds: Attractive, Immigrant, Rich, Criminal record. Occupation: Farmer

Voice: Aggressive tone

Attributes [hide]

Trym Rutherford, Male Human Paladin 5
Medium (6'5") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 10 (+0)16 (+3) 12 (+1)10 (+0)
Skills Investigation +6, Religion +6
Senses Passive Perception 11
Languages Common, Terran, Abyssal, Gnome
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 6000 sp. Jasper (80 gp). Golden yellow topaz (1300 gp).


Social Check DCs


Katherine Dumph, Female Human [Permalink]

Personal [hide]

Description: She dresses well, wearing blue shirts, loose pants, and blazers most of the time. She is portly but not overly obese. She wears her black hair down. She wears round tiny glasses practically rammed into her face.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is a logical person and will generally grow upset if things defy logic and science.

History: Born to a poor family in the city she treasured whatever gifts she got. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Katherine took refuge in the ruined castle and found the beat up spear and armor she uses now. She has achieved small success as a Knight.

Motivation: An old rival family wants her found; and to share knowledge with the world

Ideals: Fighting, Logical. Bonds: Attractive, Poor, Nature. Occupation: Knight

Voice: German accent

Attributes [hide]

Katherine Dumph, Female Human Paladin 5
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)11 (+0) 10 (+0)14 (+2)
Skills Deception +5, Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Just what you see.


Social Check DCs


Patrick Sherwood, Male Human [Permalink]

Personal [hide]

Description: He wears a white tunic with yellow highlights, and long brown pants that bunch up around his shoes. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a deerstalker hat to cover his moderate length blonde hair. He has green eyes and a white hat with a yellow feather.

Personality: Eccentric and domineering, Patrick will drive conversation. He is afraid of women and trembles around them

History: Sold as a small child to a brothel owner, Patrick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To find somewhere to settle down; and wishes to resurrect an old love

Ideals: Extrovert. Flaws: Shy, PTSD. Bonds: Attractive, Mentor. Occupation: Assassin

Voice: Deep voice with rolling R's

Attributes [hide]

Patrick Sherwood, Male Human Paladin 5
Medium (6'4") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 14 (+2)14 (+2) 11 (+0)10 (+0)
Skills Medicine +3, Survival +3
Senses Passive Perception 10
Languages Common, Giant, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 2000 sp.


Social Check DCs


Oriel Alton, Female Human [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her chestnut hair is cut jaggedly and amateurishly. Her thin eyebrows rest above her beady violet eyes.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is used to getting what she wants. In part because she is a meticulous planner.

History: Oriel was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. She made a point of taking high paying jobs and getting most of it up front. She now travels the world, in search of power and loot.

Motivation: A deep hatred of illithids; and obtaining odd cultural human artifacts is her passion

Ideals: Impeccable, Professionalism. Flaws: Ugly. Bonds: Poor, Adventurer, Enemies. Occupation: Fletcher

Voice: Farmer accent

Attributes [hide]

Oriel Alton, Female Human Paladin 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 11 (+0)10 (+0) 11 (+0)13 (+1)
Skills Persuasion +4, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 40000 cp. 1 Full Plate. 1 Full Plate. 1 Half-Plate.


Social Check DCs

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