Sarah Cumberbatch, Female Human [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a black collared shirt and green skirt. She accessorizes with a red scarf around the waist and a strap diagonally across her shirt. She wears her white hair up. Her eyes, though not visible through her cowl, are hazel.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Because her father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. She was preparing to flee to the south, but the outbreak of war prevented her and her mother from journeying south to reunite her family. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: She has money and likes to spend it; and wants to work out more often
Ideals: Athletic, Impeccable. Bonds: Rich, Immigrant, Enemies. Occupation: Armorer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 16 (+3) | 8 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Blue star sapphire (1100 gp).
Millicent Tickle, Female Human [Permalink]
Personal [hide]
Description: She wears a simple tan robe with white stripes complete with hood. She has relatively light skin and is very physically imposing due to her abundance of muscles. She wears her white hair down. Her eyes are violet and beady.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born into a rich family. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.
Motivation: She's repulsed by the PC; and money/treasure
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Rich. Occupation: Dyer
Voice: Old thin voice
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 20 pp.
Don Langley, Male Human [Permalink]
Personal [hide]
Description: 5'5" and lanky with angular features, he is an attractive figure. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His hair is white and curly. He tend to wears goggles to shield his eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: From birth he was tutored by a cruel and relentless mentor. From there he went from mercenary job to mercenary job. He moves from town to town, unable to find a place to settle.
Motivation: Meet up once more with his childhood friend; and he's repulsed by the pc
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Mentor, Immigrant. Occupation: Priest
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Draconic, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 5000 sp.
Eleanor Sherwood, Female Human [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright red and violet, and wears rings and necklaces with large, colorful gems. She carries a battered monstrous two handed axe and tarnished bow as well. Her white hair is heavily combed to the left. Her otherwise smooth face is marked with small tiny scars.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She has a minor phobia of water and hates getting wet.
History: Born in a small village she learned the ways of the warrior from her mother. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Merchant. She has set out to sabotage the competition.
Motivation: She feels threatened by others.
Ideals: Fighting. Flaws: Antagonistic, Fearful, Disease. Bonds: Rich, Job. Occupation: Merchant
Voice: Low and grunting
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 49 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 400 gp. Alexandrite (1400 gp). Aquamarine (1400 gp). Lapis lazuli (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!

