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NPC Generator

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Advanced [show]


William Atterton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears suspenders and black workpants. His shirt is violet, and he wears a heavy black leather apron most of the time. He has wavy silver hair. His brown eyes peer out from beneath his top black hat.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A powerful brothel owner made him what he is. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, William and his spouse have recently divorced.

Motivation: Nothing but the best is good enough for him.

Ideals: Athletic, Impeccable. Flaws: Antagonistic. Bonds: Mentor, Religious. Occupation: Fletcher

Voice: Spits words with contempt

Attributes [hide]

William Atterton, Male Human Paladin 5
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)12 (+1) 15 (+2)11 (+0)
Skills Insight +5, Investigation +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp.


Social Check DCs


Ernest Hadleigh, Male Human [Permalink]

Personal [hide]

Description: 6'6" and lanky with angular features, he is an attractive figure. He has a large brown mantle and cape that has been intricately interwoven into his tan robe. His chestnut hair is styled in orderly dreadlocks. His eyes are blue and catlike.

Personality: He is witty, but his monotone delivery comes off as unnerving He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born blind and as such lacked many opportunities for work. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.

Motivation: He has a crush on the local Shepherd.

Ideals: Joker, Optimist. Flaws: Disease. Bonds: Attractive. Occupation: Miller

Voice: Uses sign language

Attributes [hide]

Ernest Hadleigh, Male Human Paladin 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)8 (-1) 13 (+1)11 (+0)
Skills Perception +4, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 300 gp.


Social Check DCs


Gilbert Quinton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean white cloak covering his clean studded leather. He carries with him a set of daggers, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His silver hair has been sun bleached extensively. His eyes are likewise amber.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He has a minor phobia of water and hates getting wet.

History: Gilbert was born in the south. At a young age he loved to build and create. Gilbert was born on a far southern plains where he grew up under the tutelage of his father, an expert Carter. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is terrified, and will act out of fear

Ideals: Fighting, Persistence. Flaws: Fearful. Bonds: Criminal record, Immigrant. Occupation: Carter

Voice: Soft and mumbly

Attributes [hide]

Gilbert Quinton, Male Human Paladin 5
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)16 (+3) 10 (+0)12 (+1)
Skills Nature +6, Stealth +2
Senses Passive Perception 10
Languages Common, Giant, Terran, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Carnelian (20 gp). Golden pearl (40 gp). Rhodochrosite (16 gp). 1 Masterwork Light wooden shield.


Social Check DCs


Anne Graeme, Female Human [Permalink]

Personal [hide]

Description: A 5'4" southern woman, she wears a faded coat and loose pants complete with broad hat. Her blonde hair is matted, messy, and big. She has a tattooed face.

Personality: Confrontational and typically high on some drug or another. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Her parents moved while she was still in utero so she is the first generation to be born here. A gypsy cursed her at a young age, leading to her ugly appearance. She left for the south, certain she would find work there.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is unsatisfied with her job

Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Nature, Immigrant. Occupation: Doctor

Voice: Sighs a lot, exhausted

Attributes [hide]

Anne Graeme, Female Human Paladin 5
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 20 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 11 (+0)14 (+2) 16 (+3)13 (+1)
Skills Investigation +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Druidic, Aquan
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 800 gp. Jasper (80 gp). Red-brown spinel (50 gp). Deep green spinel (50 gp). 1 Masterwork Artisan’s tools. 1 Small steel mirror. 1 Good lock.


Social Check DCs

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