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NPC Generator

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Advanced [show]


Williamina Davenport, Female Human [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she is well dressed, but even with her fine clothing she looks run-down. She sports a flattop hair cut. Her green unseeing eyes seem to look past you.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She works hard and plays hard.

History: She was born at the edge of vast mountains. A few years later when the south was not economically sound they moved to her current location. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and she's attracted to the pc

Flaws: Disease, Antagonistic, Hedonist. Bonds: Nature, Immigrant. Occupation: Spy

Voice: Rhymes sentences (sorry)

Attributes [hide]

Williamina Davenport, Female Human Paladin 5
Medium (5'7") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)9 (-1) 13 (+1)14 (+2)
Skills Arcana +2, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Joan Gracey, Female Human [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She is portly but not overly obese. She wears a colorful flower in her brown hair. She is baby faced.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She cannot resist a sob story and will often dote over anyone who has one.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Joan took refuge in the large cave and found the beat up lance and armor she uses now. She bought a lance and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Fighting, Philantrophist. Bonds: Attractive, Military, Nature. Occupation: Map Maker

Voice: Farmer accent

Attributes [hide]

Joan Gracey, Female Human Paladin 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)13 (+1) 13 (+1)9 (-1)
Skills Religion +4, Survival +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 50 pp. 1 Minor magic item.


Social Check DCs


Elysande Thackeray, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and dresses well, wearing blue shirts, loose pants, and blazers most of the time. She sports auburn long hair. She has gleaming, smiling brown eyes.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Elysande was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She has dedicated herself to building a better village for her children.

Motivation: She wants to meet her childhood hero; and she desires power and/or immortality

Ideals: Disciplined, Optimist. Bonds: Attractive, Poor, Adventurer. Occupation: Herbalist

Voice: Jittery and nervous

Attributes [hide]

Elysande Thackeray, Female Human Paladin 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)10 (+0) 12 (+1)14 (+2)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Margery Benson, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many white ritualistic tattoos. She tends to wear a large grey jacket. She has moderate length silver hair. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is a very good compulsive liar and kleptomaniac.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She is searching for what she claims is her rightful reward.

Motivation: To protect her home; and she possesses a valuable artifact that the thieves guild wishes to steal

Bonds: Attractive, Criminal record, Military, Adventurer, Guardian. Occupation: Carpenter

Voice: Cold and demanding tone

Attributes [hide]

Margery Benson, Female Human Paladin 5
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)13 (+1) 9 (-1)14 (+2)
Skills Survival +2
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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