Hubert Hackney, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'9". He is renowned for his bright tan suits and hats. His hair is chestnut and curly. He has violet eyes and a tan hat with a grey feather.
Personality: He can speak with the recently deceased. He invites people to come help in his community garden.
History: He is a Deep Scion in disguise. His psionic abilities were realized during a raid on his village. He has set out to sabotage the competition.
Motivation: Obtaining odd cultural Human artifacts is his passion; and wants to open a new tavern
Ideals: Gifted, Philantrophist. Bonds: Adventurer, Job. Occupation: Sailor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 32 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 8 (-1) | 9 (-1) | 18 (+4) | 11 (+0) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Infernal, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 30000 cp.
Helen Harley, Female Human [Permalink]
Personal [hide]
Description: A 5'0" northern woman, she has a large grey mantle and cape that has been intricately interwoven into her white robe. With wild auburn hair. Her eyes are likewise violet. Her teeth are yellowed and unaligned.
Personality: She is erratic and paranoid. She believes giants are coming to abduct people. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She served in the navy to pay for her family's outstanding loans. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She feels threatened by others; and she wants nothing more than to rejoin the army
Flaws: Ugly, Fearful, Racist. Bonds: Enemies, Military. Occupation: Fletcher
Voice: Farmer accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 54 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 18 (+4) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 1000 sp. Chrysoprase (60 gp).
Rolf Garrick, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He wears large thick round spectacles.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born blind and as such lacked many opportunities for work. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has dedicated himself to building a better trade route.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Opinionated. Flaws: Disease. Bonds: Poor, Adventurer, Criminal record. Occupation: Mortician
Voice: Eastern European accent
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 35 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 18 (+4) | 13 (+1) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Fire opal (1100 gp). Blue quartz (11 gp).
Charles Stafford, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male is well dressed, but even with his fine clothing he looks run-down. He is tall, broad shouldered and powerfully built. His hair is chestnut, silky, and of moderate length. He wears crescent spectacles with a black brim.
Personality: He is a hateful person. He taunts others and blames them for his problems. He cannot resist a sob story and will often dote over anyone who has one.
History: The child of a Armorer, who enjoyed hunting, Charles was taken on many hunting expeditions. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now spends his time doing works of charity.
Motivation: To be a Armorer again.
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Fortune-teller
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 13 (+1) | 14 (+2) | 11 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: Golden yellow topaz (800 gp). Golden pearl (160 gp). Blue quartz (16 gp).
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