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NPC Generator

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Advanced [show]


Elizabeth Shirley, Female Human [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her attire stands in sharp contrast to her whip, which is beautifully polished and possesses an ornate carving of a butterfly on it. Her moppish silver hair is in a traditional bowl cut. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is witty, but her monotone delivery comes off as unnerving She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was born to a criminal king-pin and mafia family At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. Some 3 years later her spouse died after the birth of her daughter. Heartbroken, Elizabeth never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she is greedy

Ideals: Joker. Flaws: Impulsive. Bonds: Criminal record, In love, Rich. Occupation: Junk Dealer

Voice: Speaks with back of mouth

Attributes [hide]

Elizabeth Shirley, Female Human Paladin 5
Medium (4'7") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)17 (+3) 11 (+0)11 (+0)
Skills Animal Handling +3, Nature +6
Senses Passive Perception 10
Languages Common, Halfling, Elven, Orc
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 200 gp. Zircon (70 gp). Bloodstone (70 gp). Aquamarine (200 gp).


Social Check DCs


Ahlyssa Harper, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears clothing that is held on in multiple layers but all of it is in poor condition. Her silver hair is long and unkept. She has gleaming, smiling green eyes.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Born in a small village she learned the ways of the warrior from her father. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Ahlyssa took refuge in the large cave and found the beat up bow and armor she uses now. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants to work out more often; and marry her brother to traveling adventurers

Ideals: Fighting. Flaws: Ugly, Secretive. Bonds: Poor, Nature. Occupation: Architect

Voice: Russian accent

Attributes [hide]

Ahlyssa Harper, Female Human Paladin 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 8 (-1)13 (+1) 13 (+1)14 (+2)
Skills Arcana +4, Perception +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 4000 sp.


Social Check DCs


Alice Watson, Female Human [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her hair is short and auburn. She has blue eyes.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She helped her mother out around the business and became quite the natural. She then took over the family business and is one of the better Barkeep for hire.

Motivation: She has a rivalry with the Church that dominates her actions; and to be a banker again

Ideals: Persistence, Logical. Bonds: Religious, Job. Occupation: Barkeep

Voice: Cold and demanding tone

Attributes [hide]

Alice Watson, Female Human Paladin 5
Medium (4'7") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)15 (+2) 11 (+0)11 (+0)
Skills Persuasion +3
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 4000 sp.


Social Check DCs


Theodoric Brandon, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears grey leather gloves, a grey jacket, and tight pants. He sports a flattop hair cut. He has hazel eyes and a grey hat with a brown feather.

Personality: Aggressive, abrasive, and angry, Theodoric embodies much of what other species detest in the Humans. He is frequently practicing swordplay.

History: He was born in the east, but his parents moved at a very young age to the west. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He left for the east, certain he would find work there.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Antagonistic, Insane. Bonds: Military, Immigrant. Occupation: Assassin

Voice: Thin and wheezing

Attributes [hide]

Theodoric Brandon, Male Human Paladin 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)16 (+3) 16 (+3)13 (+1)
Skills Persuasion +4, Stealth +3
Senses Passive Perception 13
Languages Common, Terran, Elven, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp. Amber (90 gp). Black opal (500 gp). Amber (90 gp). Alexandrite (1000 gp).


Social Check DCs

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