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NPC Generator

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Advanced [show]


Gerard Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a long, brown, dusty cloak. His white hair is unkempt and raggedy. His brown unseeing eyes seem to look past you.

Personality: Abrasive and pushy, he has a hard time making friends. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was born on a small isolated farm. Through the years after Gerard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Gerard's mother didn't care for him much, and the feeling was mutual. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and revenge

Flaws: Ugly, Disease, Antagonistic. Bonds: Poor, Enemies, Nature. Occupation: Fortune-teller

Voice: Pirate accent

Attributes [hide]

Gerard Eastaughffe, Male Human Paladin 5
Medium (5'8") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 6 (-2)14 (+2) 10 (+0)15 (+2)
Skills Religion +5, Stealth +3
Senses Passive Perception 10
Languages Common, Ignan, Aquan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Clerebold Barlow, Male Human [Permalink]

Personal [hide]

Description: He wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. He is physically well-built. His red hair has been sun bleached extensively. His hazel eyes are slightly larger than normal.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He always tries to repair and not replace. It was this mentality that drove him into the Shipwright business.

History: He was raised in a white middle class family as the only child. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: He is terrified, and will act out of fear; and regain custody of his daughter

Ideals: Optimist, Persistence. Flaws: Mundane, Fearful. Bonds: Family. Occupation: Shipwright

Voice: Dark and ominous

Attributes [hide]

Clerebold Barlow, Male Human Paladin 5
Medium (6'1") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 11 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 7 (-2)9 (-1) 7 (-2)14 (+2)
Skills Acrobatics +3, Investigation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 sp. Old masterpiece painting (400 gp). Sapphire pendant on gold chain (1600 gp). Embroidered silk and velvet mantle with numerous moonstones (1600 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp).


Social Check DCs


Millicent Elton, Female Human [Permalink]

Personal [hide]

Description: She is wearing a long, brown cloak. She is bristling with hidden weapons, mostly bows and greataxes. Her chestnut hair is knotted and matted. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: Born in the south to a Server, Millicent learned a great deal about her mother's area of expertise. Brilliant and gifted she never wanted to apply herself. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She is terrified, and will act out of fear; and she is wracked by social anxiety

Ideals: Optimist, Gifted. Flaws: Fearful. Bonds: Criminal record, Job. Occupation: Server

Voice: French accent

Attributes [hide]

Millicent Elton, Female Human Paladin 5
Medium (5'9") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)15 (+2) 10 (+0)14 (+2)
Skills Arcana +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Aquan, Orc
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Gomory Halsey, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair is lengthy and is close to two feet long. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: Calm and collected, he is a well trained Blacksmith. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He is the product a well kept family trust fund and as such has never really known need. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants revenge against drow; and meet up once more with his childhood friend

Flaws: Ugly. Bonds: Job, Adventurer, Rich, Enemies. Occupation: Blacksmith

Voice: Squeaky

Attributes [hide]

Gomory Halsey, Male Human Paladin 5
Medium (5'6") Human, Chaotic Evil (CR 5)
Armor Class 8
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 10 (+0)10 (+0) 10 (+0)12 (+1)
Skills Deception +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 3000 sp. 1 Masterwork Artisan’s tools.


Social Check DCs

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