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NPC Generator

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Advanced [show]


Joan Oakley, Female Human [Permalink]

Personal [hide]

Description: A middle-aged woman, she is wearing a long, brown cloak, and is pretty ugly. Sporting a brown mohawk this woman's hair draws a lot of attention. She wears a mask on her face.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. Joan is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: Joan hails from a village terrorized by brigands. She worked as a nervous Carter and found it very stressful. She became a Carter soon after.

Motivation: Retire the richest woman in the west; and a deep hatred of brigands

Ideals: Entrepeneur. Flaws: Ugly, Selfish. Bonds: Family, Enemies, Job. Occupation: Carter

Voice: Timid voice

Attributes [hide]

Joan Oakley, Female Human Paladin 5
Medium (4'9") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)9 (-1) 17 (+3)8 (-1)
Skills Acrobatics +3, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Blue quartz (7 gp). Fire opal (1200 gp). Red spinel (100 gp). Alexandrite (300 gp).


Social Check DCs


Emmeline Halsey, Female Human [Permalink]

Personal [hide]

Description: She is typically in her Glassblower uniform. She carries with her a set of sais on her belt, each one with a sapphire on the hilt. Her red hair is matted, messy, and big. She has a dull look in her brown eyes.

Personality: She is a hateful person. She taunts others and blames them for her problems. She pushes her goals aggressively. She is also a coward if confronted.

History: She got into the Glassblower business at a young age. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She struck the Glassblower job and began her own company from there.

Motivation: She is terrified, and will act out of fear.

Ideals: Fighting. Flaws: Ugly, Antagonistic, Fearful. Bonds: Job. Occupation: Glassblower

Voice: Smoker's lung

Attributes [hide]

Emmeline Halsey, Female Human Paladin 5
Medium (5'8") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)16 (+3) 14 (+2)13 (+1)
Skills Insight +5, Religion +6
Senses Passive Perception 12
Languages Common, Giant, Terran, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Barlow, Male Human [Permalink]

Personal [hide]

Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his crossbow. His attire stands in sharp contrast to his crossbow, which is beautifully polished and possesses an ornate carving of a card on it. His hair is blonde and curly. He wears round tiny glasses practically rammed into his face.

Personality: A skeptical and narcissistic man, Gilbert's first love is himself. His second love is also himself. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Gilbert was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. Due to his spouse's obsession with being a Stableman they were divorced and he won custody of their daughter. He worked as a Engraver, and he later adopted a second daughter.

Motivation: Wants to raise his children well; and he desires power and/or immortality

Ideals: Impeccable. Bonds: Family, Poor, Adventurer. Occupation: Engraver

Voice: Dark and ominous

Attributes [hide]

Gilbert Barlow, Male Human Paladin 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 19 (+4)10 (+0) 12 (+1)10 (+0)
Skills Animal Handling +4, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 800 gp.


Social Check DCs


Balimaar Wellington, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear green clothing when he does not wear armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a brown handlebar mustache and slicked back brown hair. He wears crescent spectacles with a black brim.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Balimaar was born with his father's beautiful face. His parents enrolled him in a Paladin school at a young age so that he could practice his necromantic talents. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Doesn't want to be a Scribe and was forced into it by his family; and to reunite with his absent father

Ideals: Philantrophist, Gifted. Bonds: Attractive, Criminal record, Family. Occupation: Scribe

Voice: Soft and mumbly

Attributes [hide]

Balimaar Wellington, Male Human Paladin 5
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 8
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 8 (-1)15 (+2) 14 (+2)10 (+0)
Skills Investigation +5, Nature +5
Senses Passive Perception 12
Languages Common, Gnoll, Terran
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. Azurite (7 gp). Peridot (50 gp).


Social Check DCs

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