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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Anne Camden, Female Human [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a brown shirt, with a tan mid length skirt with tan tights and flats, usually wearing a coat over them. Her hair is greying and her face has many wrinkles. Her fierce hazel eyes like to dwell on things.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is her passion

Ideals: Gifted. Flaws: Ugly, Emotional, Antagonistic. Bonds: Adventurer. Occupation: Actor

Voice: Soft and mumbly

Attributes [hide]

Anne Camden, Female Human Paladin 5
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)15 (+2) 13 (+1)13 (+1)
Skills Investigation +5, Religion +5
Senses Passive Perception 11
Languages Common, Aquan, Halfling
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 600 gp.


Social Check DCs


Cecily Marleigh, Female Human [Permalink]

Personal [hide]

Description: 5'2" and lanky with angular features, she is an attractive figure. She is generally well dressed albeit a few years behind the times. She wears her hair in dreadlocks. Her violet eyes have a joyful gleam in them most of the time.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She loves her children and doesn't want them to worry about her. She loves to share her singing with anyone who is interested.

History: A powerful wizard made her what she is. Her first spouse was a Apothecary, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has since lost track of the people in her past.

Motivation: Doesn't want to be a Carpenter and was forced into it by her family; and regain custody of her daughter

Ideals: Disciplined, Artistic. Bonds: Attractive, Family, Mentor. Occupation: Carpenter

Voice: Soft and mumbly

Attributes [hide]

Cecily Marleigh, Female Human Paladin 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)11 (+0) 14 (+2)12 (+1)
Skills Animal Handling +5, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 10000 cp.


Social Check DCs


Patrick Walcott, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is generally well dressed albeit a few years behind the times. He has dyed his greying red hair a little too much giving a sharp red color. His skin is flawless and his brown eyes scan people very quickly.

Personality: He is almost excessively polite to everyone, even when angry. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Patrick was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. He used his abilities to travel the world and help people.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his brother

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Family, Rich. Occupation: Priest

Voice: Prounounces S like Z

Attributes [hide]

Patrick Walcott, Male Human Paladin 5
Medium (6'1") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)12 (+1) 17 (+3)11 (+0)
Skills Religion +4, Survival +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Altham, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is dressed in an above average manner. His black hair is styled in orderly dreadlocks. He is very pretty but has cold, dead eyes.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. Animals are drawn to him, and he is able to talk to them.

History: Sold as a small child to a necromancer, Trey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Trey was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and a deep hatred of gnolls

Ideals: Athletic, Gifted. Bonds: Attractive, Enemies, Mentor. Occupation: Stylist

Voice: Indian accent

Attributes [hide]

Trey Altham, Male Human Paladin 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)14 (+2) 15 (+2)14 (+2)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Infernal, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp.


Social Check DCs

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