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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Anne Ansley, Female Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across her face, she wears a black armored body suit, with a simple green line shooting up and back down. She wears her auburn hair up. She is baby faced.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She pushes her goals aggressively. She is also a coward if confronted.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She used her abilities to trick people and travel the world for free.

Motivation: She feels that her past leaves her morally obligated to help.

Ideals: Fighting. Flaws: Fearful. Bonds: Criminal record, Immigrant. Occupation: Assassin

Voice: Speaks fast with a slight lisp

Attributes [hide]

Anne Ansley, Female Human Paladin 5
Medium (5'2") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)9 (-1) 13 (+1)13 (+1)
Skills Acrobatics +6, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Just what you see.


Social Check DCs


Charles Carlyle, Male Human [Permalink]

Personal [hide]

Description: He wears red leather gloves, a red jacket, and tight pants, and he perpetually has his longbow ready. He has auburn hair. His brown eyes dart from person to person to random spaces in the air.

Personality: Eccentric and domineering, Charles will drive conversation. He also hits on women, regardless of circumstances.

History: He was born into a rich family. His childhood dream was to be a Crown-heir, but he was a colossal failure. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Extrovert. Bonds: Has a crush, Rich, Job. Occupation: Baker

Voice: Sleepy voice

Attributes [hide]

Charles Carlyle, Male Human Paladin 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)10 (+0) 10 (+0)12 (+1)
Skills Medicine +3, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 500 gp. Golden yellow topaz (1400 gp). Red garnet (50 gp). Black pearl (1400 gp).


Social Check DCs


Gilbert Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears a black vest and prefers red and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes, though not visible through his cowl, are green.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a font of random trivia from the lore and stories he has discovered

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Carter arts, while his mother instructed him in etiquette, music and courtly manner. Through the years after Gilbert was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Gilbert's father didn't care for him much, and the feeling was mutual. He was granted psionic powers by his dying sister.

Motivation: He is greedy; and to share knowledge with the world

Ideals: Logical, Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Carter

Voice: Laughs frequently while speaking

Attributes [hide]

Gilbert Gracey, Male Human Paladin 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)15 (+2) 8 (-1)12 (+1)
Skills Stealth +3, Survival +2
Senses Passive Perception 9
Languages Common, Terran, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 sp. Chrysoprase (30 gp).


Social Check DCs


Emmeline Springfield, Female Human [Permalink]

Personal [hide]

Description: She wears a tight fitting brown shirt and pants, and carries daggers. Her white hair is wavy and long. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: She never swears and excessively uses polite adverbs when speaking. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She is the product a well kept family trust fund and as such has never really known need. Her mother was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Fighting, Optimist, Persistence. Bonds: In love, Rich. Occupation: Actor

Voice: Forgets to breathe while speaking

Attributes [hide]

Emmeline Springfield, Female Human Paladin 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 5 (-3)8 (-1) 6 (-2)10 (+0)
Skills Insight +1, Persuasion +3
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 sp. Amber (50 gp). Amber (50 gp).


Social Check DCs

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