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NPC Generator

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Advanced [show]


Odo Barclay, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his hair in dreadlocks. He has hazel eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Odo lived on a farm with his mother, near the main road leading to a nearby town. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Due to his spouse's obsession with being a Merchant they were divorced and he won custody of their son. He worked as a Shipwright, and he later adopted a second son.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Criminal record, Family. Occupation: Shipwright

Voice: Stutters

Attributes [hide]

Odo Barclay, Male Human Paladin 5
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)13 (+1) 13 (+1)5 (-3)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Griselda Bentley, Female Human [Permalink]

Personal [hide]

Description: She has a missing right leg. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her golden hair is smooth and relatively long. She has a dull look in her hazel eyes.

Personality: She loves telling others what to do and how they should feel about things. She uses divination through singing.

History: She was raised in a white middle class family as the only child. As a young child she wandered into the woods despite her father's warnings against it. Afterwards she claimed she had encountered goblins who tried to eat her hand. She was granted divine powers by her dying brother.

Motivation: Revenge; and her name or reputation has been wronged in the past by goblins, and she desires to right it

Ideals: Opinionated, Gifted. Flaws: Mundane. Bonds: Enemies. Occupation: Doctor

Voice: Switch between two voices

Attributes [hide]

Griselda Bentley, Female Human Paladin 5
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 12 (+1)10 (+0) 13 (+1)15 (+2)
Skills Deception +5, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 20 pp.


Social Check DCs


Ermina Camden, Female Human [Permalink]

Personal [hide]

Description: She wears suspenders and black workpants. Her shirt is white, and she wears a heavy black leather apron most of the time. Her chestnut hair is singed and shortened. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: Born in a small village she learned the ways of the warrior from her father. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She got away from her former life and has fallen to alcoholism.

Motivation: Seeks redemption; and she feels that her past leaves her morally obligated to help

Ideals: Fighting. Flaws: Ugly, Addict, Terse. Bonds: Criminal record. Occupation: Server

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Ermina Camden, Female Human Paladin 5
Medium (5'5") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)9 (-1) 10 (+0)14 (+2)
Skills Athletics +4, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 800 gp.


Social Check DCs


Gomory Melancon, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a black collared shirt and green pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His tied-back hair is brown. He tend to wears goggles to shield his eyes.

Personality: He is very quiet and rarely speaks above a whisper. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: When he was but 5 years old his parents immigrated from the north. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gomory took refuge in the large cave and found the beat up sickle and armor he uses now. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Flaws: Shy. Bonds: Military, Immigrant, Nature, Religious. Occupation: Performer

Voice: American accent

Attributes [hide]

Gomory Melancon, Male Human Paladin 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)12 (+1) 14 (+2)16 (+3)
Skills Intimidation +6, Stealth +5
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. Onyx (80 gp). Citrine (80 gp). Amber (90 gp). Star ruby (600 gp). 1 Darkwood Shield.


Social Check DCs

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