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NPC Generator

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Advanced [show]


Egelina Tindall, Female Human [Permalink]

Personal [hide]

Description: She wears a white cloak and cross-gartered green stockings. She has wavy brown hair. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was raised in a desert tribe. Her mother took her hunting and taught her how to get in the mind of other creatures. Since then, she has sought to make the best of life.

Motivation: Retire the richest woman in the north; and she has a rivalry with the church that dominates her actions

Ideals: Optimist, Gifted, Entrepeneur. Bonds: Attractive, Nature. Occupation: Bellfounder

Voice: Scandinavian accent

Attributes [hide]

Egelina Tindall, Female Human Paladin 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 18 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 8 (-1)14 (+2) 17 (+3)14 (+2)
Skills Athletics +3, Stealth +3
Senses Passive Perception 13
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 4000 sp. Rhodochrosite (10 gp). Black star sapphire (1400 gp). Peridot (20 gp). 1 Chain shirt.


Social Check DCs


Millicent Huxley, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a brown collared shirt and grey skirt. She accessorizes with a blue scarf around the waist and a strap diagonally across her shirt. Her chestnut hair is thinning but still full. Her face is scarred and worn.

Personality: Millicent is depressed about a lot of things. She tends to be a nihilist. She misses her home and complains about the freezing weather, even in summer.

History: She got into the Courier business at a young age. She took every job she could get her hands on, but the opportunities for Humans in the west were limited. She has set out to sabotage the competition.

Motivation: Sabotage a competitor; and to be a locksmith again

Ideals: Athletic. Flaws: Ugly, Depressed. Bonds: Immigrant, Job. Occupation: Courier

Voice: Speaks with a cold

Attributes [hide]

Millicent Huxley, Female Human Paladin 5
Medium (5'3") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)14 (+2) 9 (-1)13 (+1)
Skills History +5, Survival +2
Senses Passive Perception 9
Languages Common, Undercommon, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. 1 Darkwood Shield. 1 Half-Plate. 1 Masterwork Heavy steel shield.


Social Check DCs


Beatrice Melancon, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who has a large yellow mantle and cape that has been intricately interwoven into her green robe. Her golden hair is heavily combed to the left. Her violet eyes are slightly larger than normal.

Personality: She never swears and excessively uses polite adverbs when speaking. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: Beatrice was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. Beatrice abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Recently she has begun working with bootleggers and crooks.

Motivation: She is being blackmailed/forced/etc and this influences her actions.

Ideals: Optimist, Justice. Bonds: Criminal record, Poor, Adventurer. Occupation: Shepherd

Voice: Old thin voice

Attributes [hide]

Beatrice Melancon, Female Human Paladin 5
Medium (4'7") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 16 (+3)15 (+2) 8 (-1)14 (+2)
Skills Athletics +3, Insight +2
Senses Passive Perception 9
Languages Common, Auran, Ignan
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. Freshwater pearl (13 gp). Alexandrite (1300 gp). 1 Minor magic item.


Social Check DCs


Kyle Conway, Male Human [Permalink]

Personal [hide]

Description: He wears a green vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his green boots flare out at the collars. He is portly but not overly obese. His black hair is matted, messy, and big. His blue eyes dart from person to person to random spaces in the air.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. The war was a terrible time for him, and Kyle does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle.

Ideals: Fighting. Flaws: Ugly, Antagonistic, Depressed. Bonds: Military. Occupation: Bounty Hunter

Voice: Indian accent

Attributes [hide]

Kyle Conway, Male Human Paladin 5
Medium (6'5") Human, Chaotic Evil (CR 5)
Armor Class 7
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 3 (-4)13 (+1) 13 (+1)10 (+0)
Skills Athletics +2, Medicine +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 2d4-1, Ranged +0 / 2d4-3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 500 gp. Brown-green garnet (110 gp). Rhodochrosite (12 gp). Onyx (50 gp). Tiger eye turquoise (12 gp).


Social Check DCs

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