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NPC Generator

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Advanced [show]


Diggory Halsey, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his long blonde hair kept up in a rat tail. His eyes are blue.

Personality: He is a Merchant first and foremost. He believes firmly that knowledge should be universal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He has set out to sabotage the competition.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Flaws: Antagonistic, Ugly. Bonds: Immigrant, Job, Adventurer. Occupation: Merchant

Voice: Hollow voice

Attributes [hide]

Diggory Halsey, Male Human Paladin 5
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)15 (+2) 14 (+2)9 (-1)
Skills Acrobatics +4, Animal Handling +5
Senses Passive Perception 12
Languages Common, Ignan, Infernal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1000 sp. Chrysoberyl (80 gp). 1 Minor magic item.


Social Check DCs


Aldous Hastings, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a fine chain shirt which he covers with yellow colored cloaks and clothing. He has moderate length brown hair. He has green eyes and a yellow hat with a pastel feather.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. The war was a terrible time for him, and Aldous does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He loathes his own lifestyle.

Ideals: Impeccable. Flaws: Ugly, Depressed, Disease. Bonds: Military. Occupation: Mortician

Voice: Rhymes sentences (sorry)

Attributes [hide]

Aldous Hastings, Male Human Paladin 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 17 (+3)16 (+3) 15 (+2)11 (+0)
Skills Athletics +4, Performance +3
Senses Passive Perception 12
Languages Common, Orc, Gnome, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Kenley, Male Human [Permalink]

Personal [hide]

Description: This man is well dressed, constantly wearing a grey suit, brown shirt, and red tie. He is muscular with a powerful set of arms. He has moderate length brown hair. His green eyes are slightly larger than normal.

Personality: Confrontational and typically high on some drug or another. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born into a rich family. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now travels the world, in search of power and loot.

Motivation: Wants his loneliness to end; and he desires power and/or immortality

Flaws: Addict, Insane. Bonds: Rich, Adventurer, Has a crush. Occupation: Locksmith

Voice: Stutters

Attributes [hide]

Trym Kenley, Male Human Paladin 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 10 (+0)13 (+1) 15 (+2)17 (+3)
Skills Investigation +4, Performance +6
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. Violet garnet (900 gp). Rhodochrosite (5 gp). Eye agate (5 gp).


Social Check DCs


Shane Gresham, Male Human [Permalink]

Personal [hide]

Description: He wears a white costume with the symbols of strength on his torso. He keeps his long red hair kept up in a rat tail. His fair skin shows little sign of his aristocratic breeding.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Shane took refuge in the large cave and found the beat up monstrous two handed axe and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved; and he is terrified, and will act out of fear

Ideals: Optimist. Flaws: Fearful. Bonds: Attractive, Immigrant, Nature. Occupation: Server

Voice: Speaks with back of mouth

Attributes [hide]

Shane Gresham, Male Human Paladin 5
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)17 (+3) 13 (+1)11 (+0)
Skills Medicine +4, Religion +6
Senses Passive Perception 11
Languages Common, Ignan, Undercommon, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 100 gp. Violet garnet (500 gp).


Social Check DCs

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