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NPC Generator

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Lvl.
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Advanced [show]


Solomon Blythe, Male Human [Permalink]

Personal [hide]

Description: This man dresses like a well dressed Barkeep does. He is muscular with a powerful set of arms. His hair is always cut to a buzz. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He got into the Barkeep business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. He's also a talented Bowyer, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Justice. Flaws: Disease. Bonds: Job, Attractive, Rich. Occupation: Barkeep

Voice: Eastern European accent

Attributes [hide]

Solomon Blythe, Male Human Paladin 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 10 (+0)16 (+3) 11 (+0)11 (+0)
Skills Insight +3, Medicine +3
Senses Passive Perception 10
Languages Common, Goblin, Druidic, Orc
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 300 gp.


Social Check DCs


Peter Gentry, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear green pants and tee shirts. He keeps his chestnut hair in a flapper bob. This blue eyed northerner is not easily forgotten.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born a particularly ugly child, much to the horror of his parents. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Since then, he has sought to make the best of life.

Motivation: He feels kind of lost in life; and he is wracked by social anxiety

Ideals: Optimist. Flaws: Fearful, Ugly, Insane, Depressed. Occupation: Jeweler

Voice: Hissing voice

Attributes [hide]

Peter Gentry, Male Human Paladin 5
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 13 (+1)10 (+0) 16 (+3)9 (-1)
Skills Arcana +3, Athletics +1
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 700 gp.


Social Check DCs


Melissa Home, Female Human [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. Her moppish chestnut hair is in a traditional bowl cut. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is a hateful person. She taunts others and blames them for her problems. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Butcher hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Due to her spouse's obsession with being a Assassin they were divorced and she won custody of their daughter. She worked as a Butcher, and she later adopted a second daughter.

Motivation: Wants to work out more often; and find a way to reverse the transformation of her brother

Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer, Poor, Family. Occupation: Butcher

Voice: American accent

Attributes [hide]

Melissa Home, Female Human Paladin 5
Medium (4'8") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)12 (+1) 11 (+0)13 (+1)
Skills Animal Handling +3, Religion +4
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 300 gp. Tourmaline (110 gp). Moonstone (30 gp). Brown-green garnet (110 gp). Tourmaline (110 gp).


Social Check DCs


Alice Hadlee, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her silver hair is thinning but still full. Her fierce gray eyes like to dwell on things.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was born in the south, but her parents moved at a very young age to the north. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Marshal. She has set out to sabotage the competition.

Motivation: Expand her business; and balancing her hectic life and new marshal responsibilities is difficult

Ideals: Philantrophist. Bonds: Rich, Job, Immigrant, Enemies. Occupation: Marshal

Voice: Pronounces difficult words wrong

Attributes [hide]

Alice Hadlee, Female Human Paladin 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)14 (+2) 11 (+0)13 (+1)
Skills Athletics +4, Religion +5
Senses Passive Perception 10
Languages Common, Orc, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 200 gp.


Social Check DCs

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