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NPC Generator

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Advanced [show]


Manfred Bradley, Male Human [Permalink]

Personal [hide]

Description: He wears a green feathered hat and green clothes. His hair is brown and very short. He has several tiny emerald earrings on each ear.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He enjoys reading and quiet.

History: The child of a Crown-heir, who enjoyed hunting, Manfred was taken on many hunting expeditions. In his 15th year, his parents were killed by a dire rats raid, leaving Manfred alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Manfred was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: He is content; and wants to open a new tavern

Ideals: Logical. Flaws: Mundane. Bonds: Rich, Job, Nature, Enemies. Occupation: Weaver

Voice: Booming voice

Attributes [hide]

Manfred Bradley, Male Human Paladin 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)17 (+3) 14 (+2)13 (+1)
Skills Animal Handling +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Auran, Celestial, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahlyssa Marley, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears a fine chain shirt which she covers with violet colored cloaks and clothing. Her hair is always cut to a buzz. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is mildly Human supremacist, though she does not identify as such. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A strong sense of loyalty to Human people; and she has passion for adventuring and risk

Flaws: Racist. Bonds: Attractive, Has a crush, Adventurer, Immigrant. Occupation: Dyer

Voice: Low rumbling, strings words together

Attributes [hide]

Ahlyssa Marley, Female Human Paladin 5
Medium (6'0") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)12 (+1) 11 (+0)18 (+4)
Skills Acrobatics +5, Animal Handling +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 300 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Emmeline Richie, Female Human [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair, while still mostly black, has prominent grey streaks. She has several tiny ruby earrings on each ear.

Personality: She is very quiet and rarely speaks above a whisper. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Cartwright arts, while her father instructed her in etiquette, music and courtly manner. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: Wants her loneliness to end.

Flaws: Shy. Bonds: Attractive, Rich, Has a crush. Occupation: Cartwright

Voice: French accent

Attributes [hide]

Emmeline Richie, Female Human Paladin 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)12 (+1) 13 (+1)11 (+0)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Just what you see.


Social Check DCs


Herleva Gracey, Female Human [Permalink]

Personal [hide]

Description: She wears baggy black pantaloons and a white scarf. She carries with her a set of bows, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. Her blonde hair is thinning but still full. She has blue eyes and a black hat with a white feather.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Herleva was born in the north. At a young age she loved to build and create. A freak accident while working with her Knight mother left her crippled. She has dedicated herself to building a better kind of golem.

Motivation: She has passion for adventuring and risk; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker, Persistence. Flaws: Disease. Bonds: Adventurer. Occupation: Roofer

Voice: Stutters

Attributes [hide]

Herleva Gracey, Female Human Paladin 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 57 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)12 (+1) 8 (-1)12 (+1)
Skills Persuasion +4
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp.


Social Check DCs

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