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NPC Generator

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Advanced [show]


Katherine Gladstone, Female Human [Permalink]

Personal [hide]

Description: She tends to wear a pastel poncho over her likewise colored trousers and shirt. Her skin is fair and her fingers are delicate and long. She keeps her long brown hair kept up in a rat tail. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Flattery will make her almost putty in your hands.

History: She was born several months after her mother was called into army service. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She is untrained/undisciplined, which makes her dangerous.

Motivation: Her religion dominates her actions; and she's repulsed by the pc

Flaws: Insane, Antagonistic, Selfish. Bonds: Military, Religious. Occupation: Spice Merchant

Voice: Uses lots of figures of speech

Attributes [hide]

Katherine Gladstone, Female Human Paladin 5
Medium (4'10") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)8 (-1) 12 (+1)18 (+4)
Skills Persuasion +7, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp. Violet garnet (800 gp). Deep blue spinel (800 gp). Lapis lazuli (5 gp).


Social Check DCs


Ernest Addington, Male Human [Permalink]

Personal [hide]

Description: An older man who is dressed in an above average manner, he is not a threatening figure. He has dyed his greying silver hair a little too much giving a sharp silver color. He has hazel eyes.

Personality: Overbrimming with self-confidence, Ernest isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He has had some formal poetry training, and achieved minor success. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Joker, Artistic. Flaws: Disease. Bonds: Attractive. Occupation: Jeweler

Voice: Ums and uhs a lot

Attributes [hide]

Ernest Addington, Male Human Paladin 5
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 10 (+0)12 (+1) 12 (+1)16 (+3)
Skills Arcana +4, Medicine +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Frederick Barlow, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bastard sword, but if one is not available he will default to his greataxe. His long golden hair reaches down to his waist. His eyes, though not visible through his cowl, are gray.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a very good compulsive liar and kleptomaniac.

History: Born to a Weaver, his father struggled to pay the bills. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has decided he is irredeemable

Ideals: Philantrophist. Bonds: Criminal record, Poor. Occupation: Locksmith

Voice: Strong lisp

Attributes [hide]

Frederick Barlow, Male Human Paladin 5
Medium (5'9") Human, Chaotic Neutral (CR 5)
Armor Class 8
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 7 (-2)12 (+1) 7 (-2)13 (+1)
Skills Acrobatics +1, Religion +4
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. White pearl (120 gp). Moonstone (80 gp). Deep green spinel (120 gp). 1 Minor magic item.


Social Check DCs


Wymar Churchill, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his blonde hair down. His thin eyebrows rest above his beady gray eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Wymar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His childhood dream was to be a Tanner, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job.

Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Poor, Job. Occupation: Detective

Voice: Sighs a lot, exhausted

Attributes [hide]

Wymar Churchill, Male Human Paladin 5
Medium (5'3") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)13 (+1) 11 (+0)9 (-1)
Skills Perception +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 500 gp.


Social Check DCs

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