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NPC Generator

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Advanced [show]


Ermina Southey, Female Human [Permalink]

Personal [hide]

Description: She has a missing right leg. She wears a grey shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them. Her blonde hair is still thick. She wears round tiny glasses practically rammed into her face.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was born in a small mountains village. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has recently gotten a pet goose that steals things from people.

Motivation: Seeks redemption; and a rival would like her out of the picture

Bonds: Attractive, Slave, Nature, Criminal record. Occupation: Adventurer

Voice: Dark and ominous

Attributes [hide]

Ermina Southey, Female Human Paladin 5
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)12 (+1) 8 (-1)9 (-1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp.


Social Check DCs


Rosamund Huxley, Female Human [Permalink]

Personal [hide]

Description: Standing 4'7", this woman wears many layers of old clothing at all times. Her blonde hair is smooth and relatively long. Her eyes are violet and catlike.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. Around other people she will do her best to conceal her emotions and appear jolly.

History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. Her parents were killed by goblins in a raid when she was still a young child. The goblins captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rosamund fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Many goblins want her driven away; and her name or reputation has been wronged in the past by goblins, and she desires to right it

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Poor, Religious, Enemies. Occupation: Dilettante

Voice: Hollow voice

Attributes [hide]

Rosamund Huxley, Female Human Paladin 5
Medium (4'7") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)12 (+1) 9 (-1)15 (+2)
Skills Animal Handling +2, Athletics +6
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 40000 cp. Pink pearl (90 gp). Chrysoprase (30 gp). Chrysoprase (30 gp). Rose (30 gp).


Social Check DCs


Jane Walpole, Female Human [Permalink]

Personal [hide]

Description: She is wearing a long, brown cloak. She is portly but not overly obese. Her hair is golden and curly. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She never wears the same outfit twice, unless she absolutely has to.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Navigator work with an outfit from a few towns over. Navigator work suited her well, and with each successful project, she earned more gold and more respect from her peers. She tends to her Navigator job now, and dutifully fulfills any obligations she has.

Motivation: She wants nothing more than to rejoin the army; and further expansion of business

Ideals: Artistic. Flaws: Insane, Disease. Bonds: Nature, Job, Military. Occupation: Navigator

Voice: Speaks with lips pursed

Attributes [hide]

Jane Walpole, Female Human Paladin 5
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 7
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 11 (+0)10 (+0) 17 (+3)16 (+3)
Skills Deception +6, Stealth +0
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +0 / 2d4-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Onyx (70 gp). Alexandrite (400 gp). Golden yellow topaz (400 gp). Black pearl (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eloise Oakley, Female Human [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care. She carries with her a set of flails on her belt, each one with a amber on the hilt. Her chestnut hair is knotted and matted. She has gleaming, smiling amber eyes.

Personality: She is extraordinarily eccentric. She does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Eloise hails from a village terrorized by giants. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally; and her religion dominates her actions

Ideals: Fighting. Flaws: Insane. Bonds: Enemies, Religious. Occupation: Miner

Voice: Mousy voice

Attributes [hide]

Eloise Oakley, Female Human Paladin 5
Medium (5'5") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)11 (+0) 9 (-1)13 (+1)
Skills Nature +3, Sleight of Hand +5
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 60 pp.


Social Check DCs

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