Diggory Holton, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He wears professional attire. With a patchy chestnut beard and wild chestnut hair. His otherwise smooth face is marked with small tiny scars.
Personality: A deeply religious man he believes everything happens for a reason. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Diggory hails from a village terrorized by giants. He went to a religious school and was inspired by the priests there in charitable deeds. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He is compelled to act according to his religious beliefs.
Bonds: Attractive, Religious, Has a crush, Adventurer, Enemies. Occupation: Painter
Voice: Soft and mumbly
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 400 gp. Red spinel (160 gp). Sard (40 gp). Blue quartz (4 gp). Tourmaline (160 gp).
Avelina Adley, Female Human [Permalink]
Personal [hide]
Description: This woman is very fat, and wears brown painted combat armor at almost all times. Her brown hair is braided into rings. She wears round tiny glasses practically rammed into her face.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Born in the south to a Gardener, Avelina learned a great deal about her mother's area of expertise. A gypsy cursed her at a young age, leading to her ugly appearance. She has worked as a Gardener like her mother before her.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Job. Occupation: Gardener
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 23 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 8 (-1) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Aquamarine (1000 gp). Tourmaline (90 gp). Aquamarine (1000 gp).
Joan Sheldon, Female Human [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She wears tight fighting clothing, which leaves very little to the imagination. Her black hair, when down, is lengthy. Her amber eyes dart from person to person to random spaces in the air.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is a logical person and will generally grow upset if things defy logic and science.
History: She was raised in a white middle class family as the only child. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Joan took refuge in the old dungeon and found the beat up hand crossbow and armor she uses now. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She seems to be bored by most things; and she is content
Ideals: Fighting, Persistence, Logical. Flaws: Mundane. Bonds: Nature. Occupation: Server
Voice: Switch between two voices
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Celestial
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 200 gp. Moss agate (15 gp).
Alexandre Beckwith, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears just a yellow suit. His auburn hair is cut short. His hazel eyes are slightly larger than normal.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He plays an instrument quite well.
History: Born to a poor family in the city he treasured whatever gifts he got. He moved from fad to fad and when he turned 15 he discovered singing. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Marry his sister to traveling adventurers; and to reunite with his absent mother
Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Poor, Family. Occupation: Mercenary
Voice: Posh accent
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Gnome
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
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