Cory Altham, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He has the majority of his body covered in plate. Beneath his clothing is a huge mess of scar tissue. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes lackadaisically let the world flow into them.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Cory was born in the south. At a young age he loved to build and create. Like his mother and his sister before him, after school he went straight into learning to become a Barrister. Recently he has begun working with bootleggers and crooks.
Motivation: Wants to open a new tavern.
Ideals: Persistence. Bonds: Slave, Job, Criminal record. Occupation: Barrister
Voice: Soft and mumbly
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 12 (+1) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnoll, Orc
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Millicent Wilberforce, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears baggy black pantaloons and a green scarf. Her moppish black hair is in a traditional bowl cut. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She dislikes all the random violence that takes place in the east. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has achieved small success as a Slave Trader.
Motivation: She is unsatisfied with her job; and sabotage a competitor
Ideals: Pacifist. Flaws: Addict, Disease. Bonds: Rich, Job. Occupation: Slave Trader
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 26 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 8 (-1) | 13 (+1) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Aquan, Druidic
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.
Drogo Rutherford, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. With a patchy silver beard and wild silver hair. His gray eyes are slightly larger than normal.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Born to a Scribe, his mother struggled to pay the bills. In his 12th year, his parents were killed by a dire rats raid, leaving Drogo alone in the world. After a stint in an orphanage, he was adopted. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He is wracked by social anxiety; and to protect his home
Flaws: Fearful. Bonds: Guardian, Enemies, Poor, Has a crush. Occupation: Courier
Voice: Russian accent
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 41 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Deep blue spinel (800 gp). Hematite (11 gp). 3 Alchemist’s fire.
Emeny Gyula, Female Human [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a black coat over a white low-cut shirt, and a broad hat upon her head. Her hair is short and brown. Her eyes are likewise brown. Her teeth are white and perfect.
Personality: She hates giants. She views them as having robbed her home of its proper glory. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. There was a wharf not far from home where she often wandered off to fish. Days after completing her studies, news broke out that her hometown was attacked by giants. Emeny was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the giants.
Motivation: She is currently in port desperately looking for someone to get her out; and revenge
Ideals: Joker. Bonds: Attractive, Enemies, Slave, Nature. Occupation: Detective
Voice: Slurs words
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 53 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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