Ida Thackeray, Female Human [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many grey ritualistic tattoos. She wears a white costume with the symbols of the four houses of cards on her torso. She has wavy white hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is witty, but her monotone delivery comes off as unnerving On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She was born into a rich family. She struck it rich when she found rare goods in large quantities. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Human artifacts is her passion; and wants a kiss
Ideals: Joker. Flaws: Insomniac. Bonds: Has a crush, Adventurer, Rich. Occupation: Mortician
Voice: Relaxed voice
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 13 (+1) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 800 gp.
Maynild Wallace, Female Human [Permalink]
Personal [hide]
Description: A 5'10" northern woman, she wears black leather gloves, a black jacket, and tight pants. Her head has been shaved. Her eyes are gray and catlike.
Personality: She likes to make people angry or surprised. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was raised in a desert tribe. Her first spouse was a Dyer, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: A need for knowledge about a nearby landmark; and she has passion for adventuring and risk
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Nature, Family. Occupation: Mason
Voice: American accent
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Zircon (40 gp). Red-brown spinel (90 gp). Freshwater pearl (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Herleva Harlow, Female Human [Permalink]
Personal [hide]
Description: She dresses well, wearing black shirts, loose pants, and blazers most of the time, and she perpetually has her sai ready. She has wavy blonde hair. Her gray eyes lackadaisically let the world flow into them.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is a font of random trivia from the lore and stories she has discovered
History: Herleva was born in the north. At a young age she loved to build and create. From her teen years she was always beautiful and desirable, so people have always doted on her. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world
Ideals: Fighting, Opinionated, Logical, Persistence. Bonds: Attractive. Occupation: Animal Trainer
Voice: Strong lisp
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 15 (+2) | 12 (+1) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: Moss agate (12 gp).
Gerald Huxley, Male Human [Permalink]
Personal [hide]
Description: An older man who likes to wear ponchos typically of a light pastel in addition to tight pants, he is not a threatening figure. With a patchy golden beard and wild golden hair. He has a tattooed face.
Personality: A skeptical and narcissistic man, Gerald's first love is himself. His second love is also himself. He is skeptical of what others tell him and is slow to trust.
History: Gerald lived on a farm with his mother, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gerald took refuge in the large cave and found the beat up quarterstaff and armor he uses now. By chance he met his brother recently and the two have been together since.
Motivation: He seems to be bored by most things; and wants to raise his children well
Ideals: Impeccable. Flaws: Shy, Mundane. Bonds: Family, Nature. Occupation: Architect
Voice: Thin and wheezing
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 12 (+1) | 17 (+3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Orc, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 100 gp. Peridot (80 gp). Bloodstone (80 gp). Chrysoprase (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!


