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NPC Generator

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Advanced [show]


Sarah Graeme, Female Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, she is typically in her Jeweler uniform. Her blonde hair is drawn into a tight pony tail with a rose scrunchie. She has a dull look in her green eyes.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She got into the Jeweler business at a young age. When money was particularly tight she was walking through alleys when she overheard a Jeweler hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. After a long history of fighting, Sarah and her spouse have recently divorced.

Motivation: Wants to open a new tavern; and expand her business

Flaws: Ugly, Terse, Antagonistic. Bonds: Job, Poor. Occupation: Jeweler

Voice: Scratchy, weak

Attributes [hide]

Sarah Graeme, Female Human Paladin 5
Medium (4'8") Human, Lawful Neutral (CR 5)
Armor Class 8
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 12 (+1)15 (+2) 11 (+0)13 (+1)
Skills Arcana +5, Intimidation +4
Senses Passive Perception 10
Languages Common, Aquan, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 3000 sp. Tiger eye turquoise (14 gp).


Social Check DCs


Sarah Denholm, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a black collared shirt and grey skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt. Her chestnut hair is singed and shortened. Her ears are large.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: The child of northern immigrants she idolized her father. She took every job she could get her hands on, but the opportunities for Humans in the north were limited. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sarah fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she would like to get married and retire

Ideals: Justice, Fighting. Flaws: Ugly. Bonds: Immigrant. Occupation: Armorer

Voice: Boston accent

Attributes [hide]

Sarah Denholm, Female Human Paladin 5
Medium (5'11") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)14 (+2) 13 (+1)13 (+1)
Skills Athletics +4, Insight +4
Senses Passive Perception 11
Languages Common, Goblin, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 30000 cp. 1 Minor magic item.


Social Check DCs


Guy Marlowe, Male Human [Permalink]

Personal [hide]

Description: An older man who has the majority of his body covered in plate, he is not a threatening figure. His red hair is matted, messy, and big. His thin eyebrows rest above his beady brown eyes.

Personality: He dislikes all the random violence that takes place in the east. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Guy grew up listening to his father's many stories. Guy abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: Wants a kiss; and obtaining odd cultural human artifacts is his passion

Ideals: Pacifist. Flaws: Ugly. Bonds: Has a crush, Adventurer. Occupation: Jeweler

Voice: Spits words with contempt

Attributes [hide]

Guy Marlowe, Male Human Paladin 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)12 (+1) 14 (+2)13 (+1)
Skills Deception +4, Investigation +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 4000 sp.


Social Check DCs


Clerebold Barlow, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears long strands of amethyst and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a very tight haircut. He wears an eyepatch.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now mingles about in high society.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Rich, Religious. Occupation: Banker

Voice: Ums and uhs a lot

Attributes [hide]

Clerebold Barlow, Male Human Paladin 5
Medium (5'9") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)11 (+0) 11 (+0)10 (+0)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 700 gp. Solid gold idol (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Minor magic item.


Social Check DCs

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