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NPC Generator

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Advanced [show]


Godfrey Ashley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His red hair is lengthy. His eyes are amber and catlike.

Personality: He never swears and excessively uses polite adverbs when speaking. He has a small toy that he constantly fidgets with.

History: Born to a poor family in the city he treasured whatever gifts he got. Cursed with unlife at a very young age, Godfrey has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Addict, Disease. Bonds: Poor, Attractive. Occupation: Weaver

Voice: Hissing voice

Attributes [hide]

Godfrey Ashley, Male Human Paladin 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)14 (+2) 13 (+1)15 (+2)
Skills Arcana +5
Senses Passive Perception 11
Languages Common, Undercommon, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Just what you see.


Social Check DCs


Guy Mitchell, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His skin is fair and his fingers are delicate and long. His red hair is greying along the sides and has receded to reveal a widow's peak. His eyes are brown.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. One day when Guy was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Guy was heart-stricken from the event, and his father started working long hours to provde for them. After a long history of fighting, Guy and his spouse have recently divorced.

Motivation: Wants to raise his children well.

Flaws: Antagonistic, PTSD. Bonds: Rich, Family. Occupation: Gardener

Voice: Hard of hearing, loud

Attributes [hide]

Guy Mitchell, Male Human Paladin 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)11 (+0) 14 (+2)10 (+0)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp.


Social Check DCs


William Byron, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he has a large brown mantle and cape that has been intricately interwoven into his black robe. His hair is greying and his face has many wrinkles. He has several tiny sapphire earrings on each ear.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He also has developed a complete distrust of the Glassblower profession.

History: William was born in the north. At a young age he loved to build and create. As a young adult he joined a group advocating for an improvement in Human conditions. He struck the Banker job and began his own company from there.

Motivation: Further expansion of business; and to be a glassblower again

Ideals: Impeccable, Persistence. Flaws: Racist. Bonds: Rich, Job. Occupation: Banker

Voice: Sleepy voice

Attributes [hide]

William Byron, Male Human Paladin 5
Medium (6'4") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)5 (-3) 15 (+2)16 (+3)
Skills Animal Handling +5, History +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. Brown-green garnet (100 gp). Alexandrite (800 gp). Star ruby (1500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sarah Wesley, Female Human [Permalink]

Personal [hide]

Description: She wears a black small hat and black clothes. Her attire stands in sharp contrast to her trident, which is beautifully polished and possesses an ornate carving of a clover on it. She has done her best to style her brown hair to look like a famous performer. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Sarah hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was born on a small isolated farm. She went to a religious school and was inspired by the priests there in charitable deeds. She has gone from town to town working and never settling down anywhere, but has fallen for a local Mercenary. She hasn't told them the truth, but wants to settle down with them.

Motivation: She would like to get married and retire.

Ideals: Artistic. Bonds: Religious, Nature, Has a crush. Occupation: Gardener

Voice: Hard of hearing, loud

Attributes [hide]

Sarah Wesley, Female Human Paladin 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 13 (+1)18 (+4) 11 (+0)14 (+2)
Skills History +7, Nature +7
Senses Passive Perception 10
Languages Common, Orc, Elven, Druidic, Halfling
Attacks Melee +0 / 2d4-3, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 1000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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