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NPC Generator

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Advanced [show]


Ermina Asheton, Female Human [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. With bright black hair. Her eyes are green and beady.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: The child of a Apothecary, who enjoyed hunting, Ermina was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ermina took refuge in the ruined castle and found the beat up sai and armor she uses now. She has set out to sabotage the competition.

Motivation: She'd like to take her coworkers down a peg; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly. Bonds: Enemies, Religious, Nature, Job. Occupation: Roofer

Voice: Speaks with squeezed throat

Attributes [hide]

Ermina Asheton, Female Human Paladin 5
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)16 (+3) 13 (+1)14 (+2)
Skills Nature +6, Persuasion +5
Senses Passive Perception 11
Languages Common, Undercommon, Halfling, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp.


Social Check DCs


Matilda Abram, Female Human [Permalink]

Personal [hide]

Description: This dark-skinned female wears a tan shirt, with a brown mid length skirt with brown tights and flats, usually wearing a coat over them. She is tall, broad shouldered and powerfully built. Her hair is short and silver. She wears crescent spectacles with a black brim.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was born on a small isolated farm. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited her well, and with each successful project, she earned more gold and more respect from her peers. She's also a talented Sellsword, but doesn't like to broadcast it.

Motivation: Her religion dominates her actions; and to be a sellsword again

Ideals: Professionalism. Flaws: Shy. Bonds: Nature, Job, Religious. Occupation: Fortune-teller

Voice: Gruff and masculine

Attributes [hide]

Matilda Abram, Female Human Paladin 5
Medium (4'8") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)15 (+2) 9 (-1)9 (-1)
Skills Intimidation +2, Survival +2
Senses Passive Perception 9
Languages Common, Elven, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp). Black velvet mask with numerous citrines (30 gp). Old masterpiece painting (1300 gp).


Social Check DCs


Aline Hampton, Female Human [Permalink]

Personal [hide]

Description: She wears many layers of old clothing at all times. Her attire stands in sharp contrast to her monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a rose on it. She has slicked back golden hair. Her eyes are likewise gray. Her teeth are yellowed and unaligned.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Born to a pair of adventurers, Aline grew up listening to her mother's many stories. A gifted student she started as a Gardener, but she got bored and became a Stylist. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.

Motivation: To clean up the streets; and wants to open a new tavern

Flaws: Ugly. Bonds: Poor, Slave, Adventurer, Job, Guardian. Occupation: Stylist

Voice: Switch between two voices

Attributes [hide]

Aline Hampton, Female Human Paladin 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)16 (+3) 9 (-1)14 (+2)
Skills Acrobatics +4, Religion +6
Senses Passive Perception 9
Languages Common, Draconic, Undercommon, Goblin
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 sp. Banded agate (7 gp). Jasper (30 gp). Smoky quartz (30 gp). 1 Backpack. 1 Magnifying glass.


Social Check DCs


Randal Barclay, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and typically wears a sleeveless long coat of deep violet leather and dull yellow iron scale mail. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His otherwise smooth face is marked with small tiny scars.

Personality: A skeptical and narcissistic man, Randal's first love is himself. His second love is also himself. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Randal lived on a farm with his father, near the main road leading to a nearby town. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He now spends his time doing works of charity.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Impeccable, Philantrophist. Bonds: Family, Immigrant, Job. Occupation: Armorer

Voice: Scottish accent

Attributes [hide]

Randal Barclay, Male Human Paladin 5
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)15 (+2) 10 (+0)9 (-1)
Skills Deception +2, Insight +3
Senses Passive Perception 10
Languages Common, Draconic, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 700 gp. Moss agate (8 gp). Malachite (8 gp). Tourmaline (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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