Tim Gentry, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is constantly adorned with expensive silk clothing, often dyed in bright black and white, and wears rings and necklaces with large, colorful gems. His silver hair is greasy and uncared for. His amber eyes are passionate and lively.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born in a small mountains village. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Server. He has worked as a Server like his father before him.
Motivation: Balancing his hectic life and new Server responsibilities is difficult; and he'd like to take his coworkers down a peg
Flaws: Ugly, Insomniac, Antagonistic. Bonds: Rich, Nature, Job. Occupation: Server
Voice: Rolls R's
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Golden yellow topaz (1000 gp). Rhodochrosite (6 gp). Malachite (6 gp). White pearl (110 gp).
Eleanor Addington, Female Human [Permalink]
Personal [hide]
Description: This light-skinned female prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She is tall, broad shouldered and powerfully built. Her top hat is riddled with cuts and holes. Her green eyes lackadaisically let the world flow into them.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born at the edge of vast island. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She hasn't been sleeping well lately.
Motivation: She is greedy; and she has money and likes to spend it
Ideals: Philantrophist, Extrovert. Flaws: Ugly, Insomniac. Bonds: Rich, Nature. Occupation: Body Guard
Voice: Sleepy voice
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 10 (+0) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Lance Kenley, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He tends to wear a tan poncho over his likewise colored trousers and shirt. His hair is long and golden with streaks of black, and is pulled back with small tan clips. His beard is black, braided, and well cared for. He wears round tiny glasses practically rammed into his face.
Personality: He is overprotective of those who hire his services. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Lance hails from a village terrorized by illithids. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He's repulsed by the PC; and revenge
Flaws: Antagonistic. Bonds: Guardian, Mentor, Enemies, Attractive. Occupation: Performer
Voice: Jamaican accent
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 11 (+0) | 15 (+2) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30000 cp. Obsidian (10 gp). Golden pearl (150 gp). Tourmaline (150 gp). Blue star sapphire (700 gp).
Anselm Milton, Male Human [Permalink]
Personal [hide]
Description: This man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is muscular with a powerful set of arms. He wears his golden hair up. His amber eyes dart from person to person.
Personality: He is happy with his job as a Gardener. He turns his eye from what people do, preferring to live and let live. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Born in the south to a Gardener, Anselm learned a great deal about his father's area of expertise. His father was a soldier and died while he was still young. Anselm was left his father's suit of armor and trained in its use and care. He has drifted from career to career and currently works as a Gardener.
Motivation: His spouse's relatives view him with great suspicion; and to unite with his brother
Bonds: Attractive, Job, Criminal record, Military, Family. Occupation: Gardener
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 17 (+3) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 500 gp.
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Their contribution stands as a beacon of hope for all adventurers!

