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NPC Generator

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Advanced [show]


Isabella Law, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and wears tight fitting clothing which further accentuates her frame. Her chestnut hair, when down, is lengthy. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her blue eyes.

Personality: Prone to second guessing herself, she comes off as nervous. Energy wise she seems alert and responsive.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Isabella took refuge in the old dungeon and found the beat up club and armor she uses now. She ran away from her former home and has been making her living as a Sellsword for the past few years.

Motivation: She has a rivalry with the Church that dominates her actions; and balancing her hectic life and new sellsword responsibilities is difficult

Ideals: Professionalism. Flaws: Shy. Bonds: Attractive, Nature, Job, Religious. Occupation: Sellsword

Voice: Posh accent

Attributes [hide]

Isabella Law, Female Human Paladin 5
Medium (4'7") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 16 (+3)16 (+3) 14 (+2)13 (+1)
Skills Insight +5, Performance +4
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp.


Social Check DCs


Gerald Carlton, Male Human [Permalink]

Personal [hide]

Description: A 5'11" southern man, he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his sai. He has no hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has always had a great fascination with Human culture. A true patriot, Gerald would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in the south to a Merchant, Gerald learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He now owns his own business.

Motivation: Expand his business; and sabotage a competitor

Flaws: Ugly, Racist. Bonds: Military, Job. Occupation: Merchant

Voice: Ums and uhs a lot

Attributes [hide]

Gerald Carlton, Male Human Paladin 5
Medium (5'11") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)14 (+2) 8 (-1)14 (+2)
Skills Acrobatics +3, Religion +5
Senses Passive Perception 9
Languages Common, Gnoll, Infernal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 sp.


Social Check DCs


Beatrice Gracey, Female Human [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She dresses in brown turtlenecks beneath a black coat with green slacks. She is bald on top and has large golden tufts of hair around her ears. This green eyed southerner is not easily forgotten.

Personality: Aggressive, abrasive, and angry, Beatrice embodies much of what other species detest in the Humans. She is used to getting what she wants. In part because she is a meticulous planner.

History: Beatrice was born the youngest of three triplets. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Her spouse's relatives view her with great suspicion; and wants to raise her children well

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Poor, Family. Occupation: Tanner

Voice: German accent

Attributes [hide]

Beatrice Gracey, Female Human Paladin 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)12 (+1) 15 (+2)13 (+1)
Skills Deception +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 50 pp.


Social Check DCs


Mary Ridley, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears dull yellow sweaters, loose violet pants, and alligator leather shoes. Beneath her sweater she keeps a concealed bastard sword, just in case. Her silver hair is well kept. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: While she acts the brute, she is far gentler than she would appear. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She comes from a rich eastern family. She was taken as a slave by a traveling circus and forced to perform She was always very intelligent and has formed a secret society of philosophers.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she has comitted a past crime that haunts her to this day

Ideals: Fighting. Flaws: Secretive. Bonds: Rich, Slave, Criminal record. Occupation: Body Guard

Voice: Hard of hearing, loud

Attributes [hide]

Mary Ridley, Female Human Paladin 5
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)15 (+2) 16 (+3)15 (+2)
Skills Insight +6, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Goblin, Terran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 800 gp. Fiery yellow corundum (1200 gp). Smoky quartz (70 gp). Tiger eye turquoise (7 gp).


Social Check DCs

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