Shane Harlan, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and likes to wear darkened spectacles and heavy clothing, no matter the weather. His blonde hair is unkempt and raggedy. His hazel eyes lackadaisically let the world flow into them.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born in a small forest village. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world; and he is terrified, and will act out of fear
Ideals: Logical. Flaws: Ugly, Greedy. Bonds: Poor, Nature. Occupation: Brewer
Voice: Breathy voice
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 17 (+3) | 10 (+0) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 pp. Lapis lazuli (12 gp). Alexandrite (300 gp). Aquamarine (300 gp). Carnelian (20 gp). 1 Minor magic item.
Guy Chester, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a faded coat and loose pants complete with Stetson hat. He keeps his silver hair in a pixie cut. He is baby faced.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He is the product a well kept family trust fund and as such has never really known need. He worked as a nervous Bellfounder and found it very stressful. He has been saving his money to try and buy his brother's freedom.
Motivation: Wants to raise his children well; and sabotage a competitor
Flaws: Ugly. Bonds: Nature, Family, Rich, Job. Occupation: Bellfounder
Voice: Can't modulate volume
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 16 (+3) | 15 (+2) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item.
Elysande Tenley, Female Human [Permalink]
Personal [hide]
Description: She wears brown painted combat armor at almost all times. She has a slight overbite and is overall scrawny. Her red hair is styled in orderly dreadlocks. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She hates gnolls. She views them as having robbed her home of its proper glory. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Elysande was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. She made a point of taking high paying jobs and getting most of it up front. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Elysande was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.
Motivation: Meet up once more with her childhood friend.
Ideals: Opinionated. Bonds: Enemies, Poor, Adventurer. Occupation: Masseuse
Voice: Stutters
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Avelina Staurheim, Female Human [Permalink]
Personal [hide]
Description: She wears a white costume with the symbols of the four houses of cards on her torso, and she perpetually has her glaive ready. Sporting a red mohawk this woman's hair draws a lot of attention. Her eyes are likewise blue.
Personality: Avelina hangs on like a leech to those who appreciate her. It was this clingy personality that held back her writing career. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born on a small isolated farm. Avelina was born on a far northern forest where she grew up under the tutelage of her mother, an expert Merchant. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Avelina fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants to meet her childhood hero
Ideals: Fighting, Artistic. Bonds: Adventurer, Nature, Immigrant. Occupation: Merchant
Voice: Speaks in third person
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 13 (+1) | 17 (+3) | 11 (+0) | 15 (+2) | 3 (-4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40000 cp. Fire opal pendant on a fine gold chain (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Solid gold idol (1200 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


