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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Emmeline Fidget, Female Human [Permalink]

Personal [hide]

Description: A middle-aged woman, she dresses in grey turtlenecks beneath a blue coat with brown slacks, and is pretty ugly. Her hair, while still mostly brown, has prominent grey streaks. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was born at the edge of vast plains. There was a wharf not far from home where she often wandered off to fish. By chance she met her brother recently and the two have been together since.

Motivation: To unite with her brother; and wants to raise her children well

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Nature, Family. Occupation: Stylist

Voice: French accent

Attributes [hide]

Emmeline Fidget, Female Human Paladin 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)14 (+2) 18 (+4)13 (+1)
Skills Performance +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Gnoll, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 5000 sp.


Social Check DCs


Robert Myerscough, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a red shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.

Personality: He is very quiet and rarely speaks above a whisper. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Athletic, Logical. Flaws: Shy. Bonds: Religious, Mentor. Occupation: Performer

Voice: Laughs frequently while speaking

Attributes [hide]

Robert Myerscough, Male Human Paladin 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)9 (-1) 10 (+0)16 (+3)
Skills Animal Handling +3, Deception +6
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Sydney, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of ruby and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is physically well-built. He keeps his chestnut hair in a pixie cut. His eyes are hazel and beady.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is obsessed with finding treasure.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Herbalist arts, while his mother instructed him in etiquette, music and courtly manner. He moved out north to avoid the crime he committed. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk.

Flaws: Ugly, Depressed. Bonds: Rich, Adventurer, Criminal record. Occupation: Herbalist

Voice: Australian accent

Attributes [hide]

Norman Sydney, Male Human Paladin 5
Medium (5'11") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 12 (+1)16 (+3) 9 (-1)10 (+0)
Skills History +6, Survival +2
Senses Passive Perception 9
Languages Common, Abyssal, Sylvan, Gnome
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Avelina Clapham, Female Human [Permalink]

Personal [hide]

Description: 5'3" and muscular, this western woman wears professional attire. Her hair is white and curly. She has a dull look in her violet eyes.

Personality: She never swears and excessively uses polite adverbs when speaking. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the west to a Barkeep, Avelina learned a great deal about her mother's area of expertise. She was an athlete and attended two major summer competitions. She never won. She has worked as a Barkeep like her mother before her.

Motivation: Wants to open a new tavern; and balancing her hectic life and new barkeep responsibilities is difficult

Ideals: Athletic, Optimist, Joker. Bonds: Attractive, Job. Occupation: Barkeep

Voice: Sore throat, cough

Attributes [hide]

Avelina Clapham, Female Human Paladin 5
Medium (5'3") Human, Chaotic Evil (CR 5)
Armor Class 8
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 10 (+0)16 (+3) 8 (-1)7 (-2)
Skills Insight +2, Survival +2
Senses Passive Perception 9
Languages Common, Infernal, Druidic, Aquan
Attacks Melee +7 / 2d4+4, Ranged +1 / 2d4-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 sp.


Social Check DCs

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