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NPC Generator

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Advanced [show]


Kody Cornish, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is constantly adorned with expensive silk clothing, often dyed in bright brown and red, and wears rings and necklaces with large, colorful gems. His auburn hair is long and unkept. He wears round tiny glasses practically rammed into his face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Flattery will make him almost putty in your hands.

History: He was born in the west, but his parents moved at a very young age to the north. Through the years after Kody was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Kody's mother didn't care for him much, and the feeling was mutual. He now mingles about in high society.

Motivation: He loathes his own lifestyle.

Flaws: Ugly, Depressed, Selfish, Antagonistic. Bonds: Rich, Immigrant. Occupation: Cartwright

Voice: Timid voice

Attributes [hide]

Kody Cornish, Male Human Paladin 5
Medium (6'3") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)8 (-1) 12 (+1)15 (+2)
Skills Acrobatics +4, Arcana +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 200 gp.


Social Check DCs


Alice Graham, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears light armors faded through time and improper care. Her hair is chestnut and curly. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She has a minor phobia of water and hates getting wet.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A freak accident while working with her Locksmith father left her crippled. Recently the stress of being a Spy has made it difficult for her to sleep.

Motivation: She is terrified, and will act out of fear; and she feels threatened by others

Flaws: Disease, Fearful. Bonds: Attractive, Military. Occupation: Spy

Voice: Dark and ominous

Attributes [hide]

Alice Graham, Female Human Paladin 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)16 (+3) 14 (+2)9 (-1)
Skills Arcana +6, History +6
Senses Passive Perception 12
Languages Common, Ignan, Gnoll, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Cason, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is dressed in an above average manner. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He wears large thick round spectacles.

Personality: He likes to make people angry or surprised. He also has developed a complete distrust of the Glassblower profession.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. Days after completing his studies, news broke out that his hometown was attacked by illithids. Gerald was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: To be a Glassblower again; and sabotage a competitor

Flaws: Antagonistic. Bonds: Attractive, Job, Religious, Enemies. Occupation: Dyer

Voice: Smoker's lung

Attributes [hide]

Gerald Cason, Male Human Paladin 5
Medium (6'0") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)10 (+0) 9 (-1)11 (+0)
Skills Acrobatics +4, Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 sp. Golden yellow topaz (1300 gp). Aquamarine (1300 gp). Onyx (40 gp). Banded agate (9 gp).


Social Check DCs


Beatrice Marston, Female Human [Permalink]

Personal [hide]

Description: She tends to wear a large grey jacket, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'11" when asserting herself. Her blonde hair is greasy and uncared for. Her fierce blue eyes like to dwell on things.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. Further she is a bit of a stoner and is frequently out of it.

History: Her father raised her in a mountain cabin. She went to a religious school and was inspired by the priests there in charitable deeds. She bought a sword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Her religion dominates her actions; and seeks redemption

Flaws: Ugly, Addict. Bonds: Nature, Religious, Criminal record. Occupation: Layabout

Voice: Mumbles to self between sentences

Attributes [hide]

Beatrice Marston, Female Human Paladin 5
Medium (5'11") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)11 (+0) 13 (+1)16 (+3)
Skills Deception +6, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 300 gp. Moss agate (5 gp). Silver pearl (160 gp). Tourmaline (160 gp). Alexandrite (400 gp). 1 Healer’s kit. 1 Spyglass. 1 Good lock.


Social Check DCs

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